comparison src/libmlk-rpg/rpg/battle-bar.h @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-rpg/rpg/battle-bar.h@d01e83210ca2
children 19782ea1cf4a
comparison
equal deleted inserted replaced
319:b843eef4cc35 320:8f9937403749
1 /*
2 * battle-bar.h -- battle status bar and menu
3 *
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_RPG_BATTLE_BAR_H
20 #define MOLKO_RPG_BATTLE_BAR_H
21
22 #include <core/core.h>
23
24 #include <ui/frame.h>
25 #include <ui/gridmenu.h>
26
27 struct battle;
28 struct character;
29
30 union event;
31
32 enum battle_bar_menu {
33 BATTLE_BAR_MENU_ATTACK = 0,
34 BATTLE_BAR_MENU_MAGIC = 1,
35 BATTLE_BAR_MENU_OBJECTS = 2,
36 BATTLE_BAR_MENU_SPECIAL = 3
37 };
38
39 enum battle_bar_state {
40 BATTLE_BAR_STATE_NONE,
41 BATTLE_BAR_STATE_MENU,
42 BATTLE_BAR_STATE_SUB
43 };
44
45 struct battle_bar {
46 int x;
47 int y;
48 unsigned int w;
49 unsigned int h;
50 enum battle_bar_state state;
51
52 /* Right status frame. */
53 struct frame status_frame;
54
55 /* Main menu selection. */
56 struct frame menu_frame;
57 enum battle_bar_menu menu;
58
59 /* Sub menu selection (spells/objects). */
60 char sub_items[GRIDMENU_ENTRY_MAX][128];
61 struct gridmenu sub_grid;
62 };
63
64 CORE_BEGIN_DECLS
65
66 void
67 battle_bar_positionate(struct battle_bar *bar, const struct battle *bt);
68
69 int
70 battle_bar_handle(struct battle_bar *bar,
71 const struct battle *bt,
72 const union event *ev);
73
74 void
75 battle_bar_reset(struct battle_bar *bar);
76
77 void
78 battle_bar_open_menu(struct battle_bar *bar);
79
80 void
81 battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch);
82
83 void
84 battle_bar_open_items(struct battle_bar *bar, const struct battle *bt);
85
86 void
87 battle_bar_draw(const struct battle_bar *bar, const struct battle *bt);
88
89 void
90 battle_bar_finish(struct battle_bar *bar);
91
92 CORE_END_DECLS
93
94 #endif /* !MOLKO_RPG_BATTLE_BAR_H */