comparison src/libmlk-rpg/rpg/battle-entity-state.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-rpg/rpg/battle-entity-state.c@d01e83210ca2
children 460c78706989
comparison
equal deleted inserted replaced
319:b843eef4cc35 320:8f9937403749
1 /*
2 * battle-entity-state.c -- abstract battle entity state
3 *
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <assert.h>
20
21 #include "battle-entity.h"
22 #include "battle-entity-state.h"
23
24 int
25 battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
26 {
27 assert(st);
28 assert(et);
29
30 if (st->update)
31 return st->update(st, et, ticks);
32
33 return 1;
34 }
35
36 void
37 battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et)
38 {
39 assert(st);
40
41 if (st->draw)
42 st->draw(st, et);
43 else
44 battle_entity_draw_sprite(et);
45 }
46
47 void
48 battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et)
49 {
50 assert(et);
51
52 if (st->finish)
53 st->finish(st, et);
54 }