Mercurial > molko
comparison src/libmlk-rpg/rpg/battle-state-closing.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-closing.c@d01e83210ca2 |
children | 460c78706989 |
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319:b843eef4cc35 | 320:8f9937403749 |
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1 /* | |
2 * battle-state-closing.c -- battle state (closing) | |
3 * | |
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdlib.h> | |
21 | |
22 #include <core/alloc.h> | |
23 #include <core/music.h> | |
24 #include <core/painter.h> | |
25 #include <core/panic.h> | |
26 #include <core/texture.h> | |
27 #include <core/window.h> | |
28 | |
29 #include "battle.h" | |
30 | |
31 struct closing { | |
32 struct battle_state self; | |
33 struct texture texture; | |
34 unsigned int alpha; | |
35 unsigned int elapsed; | |
36 }; | |
37 | |
38 static int | |
39 update(struct battle_state *st, struct battle *bt, unsigned int ticks) | |
40 { | |
41 (void)bt; | |
42 | |
43 struct closing *closing = st->data; | |
44 | |
45 closing->elapsed += ticks; | |
46 | |
47 if (closing->elapsed > 8) { | |
48 closing->elapsed = 0; | |
49 | |
50 if (closing->alpha == 255) { | |
51 music_stop(0); | |
52 return 1; | |
53 } | |
54 | |
55 closing->alpha += 5; | |
56 texture_set_alpha_mod(&closing->texture, closing->alpha); | |
57 } | |
58 | |
59 return 0; | |
60 } | |
61 | |
62 static void | |
63 draw(const struct battle_state *st, const struct battle *bt) | |
64 { | |
65 (void)bt; | |
66 | |
67 const struct closing *closing = st->data; | |
68 | |
69 texture_draw(&closing->texture, 0, 0); | |
70 } | |
71 | |
72 static void | |
73 finish(struct battle_state *st, struct battle *bt) | |
74 { | |
75 (void)bt; | |
76 | |
77 struct closing *closing = st->data; | |
78 | |
79 texture_finish(&closing->texture); | |
80 free(closing); | |
81 } | |
82 | |
83 void | |
84 battle_state_closing(struct battle *bt) | |
85 { | |
86 assert(bt); | |
87 | |
88 struct closing *closing; | |
89 | |
90 if (!(closing = alloc_new0(sizeof (*closing))) || | |
91 texture_new(&closing->texture, window.w, window.h) < 0) | |
92 panic(); | |
93 | |
94 PAINTER_BEGIN(&closing->texture); | |
95 texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND); | |
96 painter_set_color(0x000000ff); | |
97 painter_clear(); | |
98 painter_draw_rectangle(0, 0, window.w, window.h); | |
99 PAINTER_END(); | |
100 | |
101 texture_set_alpha_mod(&closing->texture, 0); | |
102 | |
103 closing->self.data = closing; | |
104 closing->self.update = update; | |
105 closing->self.draw = draw; | |
106 closing->self.finish = finish; | |
107 | |
108 battle_switch(bt, &closing->self); | |
109 } |