comparison libmlk-rpg/mlk/rpg/battle-entity.c @ 468:91ce23a36143

core: sprite -> mlk_sprite
author David Demelier <markand@malikania.fr>
date Mon, 27 Feb 2023 11:08:28 +0100
parents 773a082f0b91
children bc5483849614
comparison
equal deleted inserted replaced
467:7420c78018dc 468:91ce23a36143
82 } 82 }
83 83
84 void 84 void
85 battle_entity_draw_sprite(const struct battle_entity *et) 85 battle_entity_draw_sprite(const struct battle_entity *et)
86 { 86 {
87 struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL]; 87 struct mlk_sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
88 int row; 88 int row;
89 89
90 /* 90 /*
91 * Ennemies are usually defined with a single image as such the 91 * Ennemies are usually defined with a single image as such the
92 * sprite may contain only one cell/row. Otherwise if the user 92 * sprite may contain only one cell/row. Otherwise if the user
95 if (sprite->nrows >= 6) 95 if (sprite->nrows >= 6)
96 row = 6; 96 row = 6;
97 else 97 else
98 row = 0; 98 row = 0;
99 99
100 sprite_draw(sprite, row, 0, et->x, et->y); 100 mlk_sprite_draw(sprite, row, 0, et->x, et->y);
101 } 101 }
102 102
103 void 103 void
104 battle_entity_draw(const struct battle_entity *et, const struct battle *bt) 104 battle_entity_draw(const struct battle_entity *et, const struct battle *bt)
105 { 105 {