Mercurial > molko
comparison src/libmlk-rpg/rpg/battle-state-lost.c @ 391:9334b420c975
rpg: don't use fixed size messages
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Feb 2022 20:35:23 +0100 |
parents | c458441ff472 |
children | 14ce7c4871e3 |
comparison
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390:ae2dcf40c1eb | 391:9334b420c975 |
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60 battle_state_lost_init(struct battle_state_lost *lost, struct battle *bt) | 60 battle_state_lost_init(struct battle_state_lost *lost, struct battle *bt) |
61 { | 61 { |
62 assert(lost); | 62 assert(lost); |
63 assert(bt); | 63 assert(bt); |
64 | 64 |
65 lost->msg.text[0] = _("You have been defeated..."); | 65 lost->text = _("You have been defeated..."); |
66 | |
67 lost->msg.lines = &lost->text; | |
68 lost->msg.linesz = 1; | |
66 lost->msg.theme = bt->theme; | 69 lost->msg.theme = bt->theme; |
67 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | | 70 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | |
68 MESSAGE_FLAGS_FADEIN | | 71 MESSAGE_FLAGS_FADEIN | |
69 MESSAGE_FLAGS_FADEOUT; | 72 MESSAGE_FLAGS_FADEOUT; |
70 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; | 73 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; |