comparison libmlk-adventure/adventure/state/continue.c @ 282:a15f77eda9a4

adventure: rename functions
author David Demelier <markand@malikania.fr>
date Sun, 20 Dec 2020 11:04:41 +0100
parents 87b8c7510717
children 196264679079
comparison
equal deleted inserted replaced
281:87b8c7510717 282:a15f77eda9a4
50 case EVENT_QUIT: 50 case EVENT_QUIT:
51 game_quit(); 51 game_quit();
52 break; 52 break;
53 case EVENT_KEYDOWN: 53 case EVENT_KEYDOWN:
54 if (ev->key.key == KEY_ESCAPE) 54 if (ev->key.key == KEY_ESCAPE)
55 game_switch(mainmenu_state_new(), false); 55 game_switch(state_mainmenu_new(), false);
56 else 56 else
57 selected = dialog_save_handle(&self->dialog, ev); 57 selected = dialog_save_handle(&self->dialog, ev);
58 break; 58 break;
59 default: 59 default:
60 selected = dialog_save_handle(&self->dialog, ev); 60 selected = dialog_save_handle(&self->dialog, ev);
91 91
92 dialog_save_finish(&self->dialog); 92 dialog_save_finish(&self->dialog);
93 } 93 }
94 94
95 struct state * 95 struct state *
96 continue_state_new(void) 96 state_continue_new(void)
97 { 97 {
98 struct self *self; 98 struct self *self;
99 99
100 self = alloc_new0(sizeof (*self)); 100 self = alloc_new0(sizeof (*self));
101 self->state.data = self; 101 self->state.data = self;