Mercurial > molko
comparison libmlk-adventure/adventure/action/spawner.c @ 272:a49ae1b6ea4f
adventure: don't use plural in directories
author | David Demelier <markand@malikania.fr> |
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date | Sat, 12 Dec 2020 12:16:47 +0100 |
parents | libmlk-adventure/adventure/actions/spawner.c@bfde372bf152 |
children | e28429dbdaaf |
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271:eadd3dbfa0af | 272:a49ae1b6ea4f |
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1 /* | |
2 * spawner.c -- spawn battle while moving | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <math.h> | |
21 #include <stdlib.h> | |
22 | |
23 #include <core/alloc.h> | |
24 #include <core/game.h> | |
25 #include <core/util.h> | |
26 | |
27 #include <rpg/map.h> | |
28 | |
29 #include "spawner.h" | |
30 | |
31 struct self { | |
32 struct action action; | |
33 struct map *map; | |
34 int last_x; | |
35 int last_y; | |
36 unsigned int steps; | |
37 }; | |
38 | |
39 static inline unsigned int | |
40 distance(const struct self *self) | |
41 { | |
42 unsigned int gap_x = fmax(self->last_x, self->map->player_x) - | |
43 fmin(self->last_x, self->map->player_x); | |
44 unsigned int gap_y = fmax(self->last_y, self->map->player_y) - | |
45 fmin(self->last_y, self->map->player_y); | |
46 | |
47 return fmin(self->steps, gap_x + gap_y); | |
48 } | |
49 | |
50 static bool | |
51 update(struct action *act, unsigned int ticks) | |
52 { | |
53 (void)ticks; | |
54 | |
55 struct self *self = act->data; | |
56 | |
57 if (self->map->player_movement) { | |
58 self->steps -= distance(self); | |
59 self->last_x = self->map->player_x; | |
60 self->last_y = self->map->player_y; | |
61 | |
62 if (self->steps == 0) { | |
63 /* TODO: start battle here. */ | |
64 return false; | |
65 } | |
66 } | |
67 | |
68 return false; | |
69 } | |
70 | |
71 static void | |
72 finish(struct action *act) | |
73 { | |
74 free(act->data); | |
75 } | |
76 | |
77 struct action * | |
78 spawner_new(struct map *map, unsigned int low, unsigned int high) | |
79 { | |
80 assert(map); | |
81 | |
82 struct self *self; | |
83 | |
84 self = alloc_new0(sizeof (*self)); | |
85 self->map = map; | |
86 self->last_x = map->player_x; | |
87 self->last_y = map->player_y; | |
88 self->steps = util_nrand(low, high); | |
89 | |
90 self->action.data = self; | |
91 self->action.update = update; | |
92 self->action.finish = finish; | |
93 | |
94 return &self->action; | |
95 } |