Mercurial > molko
comparison libmlk-rpg/rpg/map.c @ 274:a9064c09dde6
rpg: increase margins
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Dec 2020 11:00:50 +0100 |
parents | 2d8d1cacda36 |
children | 196264679079 |
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273:e28429dbdaaf | 274:a9064c09dde6 |
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47 | 47 |
48 /* | 48 /* |
49 * Those are margins within the edge of the screen. The camera always try to | 49 * Those are margins within the edge of the screen. The camera always try to |
50 * keep those padding between the player and the screen. | 50 * keep those padding between the player and the screen. |
51 */ | 51 */ |
52 #define MARGIN_WIDTH 80 | 52 #define MARGIN_WIDTH 160 |
53 #define MARGIN_HEIGHT 80 | 53 #define MARGIN_HEIGHT 90 |
54 | 54 |
55 #define WIDTH(map) ((map)->columns * (map)->tileset->sprite->cellw) | 55 #define WIDTH(map) ((map)->columns * (map)->tileset->sprite->cellw) |
56 #define HEIGHT(map) ((map)->rows * (map)->tileset->sprite->cellh) | 56 #define HEIGHT(map) ((map)->rows * (map)->tileset->sprite->cellh) |
57 | 57 |
58 /* | 58 /* |