comparison src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 383:b944cd41e8f9

rpg: do the same for battle entities
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:13:17 +0100
parents
children c458441ff472
comparison
equal deleted inserted replaced
382:43d155668a55 383:b944cd41e8f9
1 /*
2 * battle-entity-state-moving.h -- the entity is moving
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
21
22 #include <rpg/walksprite.h>
23
24 struct battle_entity_state_moving {
25 struct walksprite ws;
26 int x;
27 int y;
28 };
29
30 void
31 battle_entity_state_moving_init(struct battle_entity_state_moving *, struct battle_entity *, int, int);
32
33 int
34 battle_entity_state_moving_update(struct battle_entity_state_moving *, struct battle_entity *, unsigned int);
35
36 void
37 battle_entity_state_moving_draw(const struct battle_entity_state_moving *, const struct battle_entity *);
38
39 void
40 battle_entity_state_moving(struct battle_entity *, int, int);
41
42 #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H */