Mercurial > molko
comparison src/libmlk-rpg/rpg/battle-entity.c @ 383:b944cd41e8f9
rpg: do the same for battle entities
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:13:17 +0100 |
parents | 460c78706989 |
children | 14ce7c4871e3 |
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382:43d155668a55 | 383:b944cd41e8f9 |
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24 #include <ui/theme.h> | 24 #include <ui/theme.h> |
25 | 25 |
26 #include "battle.h" | 26 #include "battle.h" |
27 #include "battle-entity.h" | 27 #include "battle-entity.h" |
28 #include "battle-entity-state.h" | 28 #include "battle-entity-state.h" |
29 #include "battle-entity-state-normal.h" | |
29 #include "character.h" | 30 #include "character.h" |
30 | 31 |
31 static void | 32 static void |
32 draw_name(const struct battle_entity *et, const struct battle *bt) | 33 draw_name(const struct battle_entity *et, const struct battle *bt) |
33 { | 34 { |