comparison librpg/rpg/battle.h @ 208:c0e0d4accae8

rpg: add music support in battle
author David Demelier <markand@malikania.fr>
date Wed, 11 Nov 2020 16:31:55 +0100
parents 4ad7420ab678
children e71039d820a7
comparison
equal deleted inserted replaced
207:133926e08d6e 208:c0e0d4accae8
34 #include "spell.h" 34 #include "spell.h"
35 35
36 union event; 36 union event;
37 37
38 struct character; 38 struct character;
39 struct sound; 39 struct music;
40 struct spell; 40 struct spell;
41 struct theme; 41 struct theme;
42 42
43 #define BATTLE_TEAM_MAX (4) /*!< Maximum team members. */ 43 #define BATTLE_TEAM_MAX (4) /*!< Maximum team members. */
44 #define BATTLE_ENEMY_MAX (8) /*!< Maximum enemies. */ 44 #define BATTLE_ENEMY_MAX (8) /*!< Maximum enemies. */
119 */ 119 */
120 struct texture *background; 120 struct texture *background;
121 121
122 /** 122 /**
123 * (+&?) A music to play. 123 * (+&?) A music to play.
124 */ 124 *
125 struct sound *music; 125 * Music to play in the battle:
126 *
127 * - [0]: while the battle is running,
128 * - [1]: in case of victory,
129 * - [2]: in case of lost.
130 */
131 struct music *music[3];
126 132
127 /** 133 /**
128 * (+&?) Theme to use. 134 * (+&?) Theme to use.
129 */ 135 */
130 struct theme *theme; 136 struct theme *theme;