Mercurial > molko
comparison libmlk-rpg/mlk/rpg/battle-entity-state-attacking.c @ 514:daf085bf8a8c
misc: fix build
author | David Demelier <markand@malikania.fr> |
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date | Sat, 04 Mar 2023 10:49:20 +0100 |
parents | 91ce23a36143 |
children |
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513:b59a1f00bf80 | 514:daf085bf8a8c |
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59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct mlk_sprite *which) | 59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct mlk_sprite *which) |
60 { | 60 { |
61 assert(atk); | 61 assert(atk); |
62 assert(mlk_sprite_ok(which)); | 62 assert(mlk_sprite_ok(which)); |
63 | 63 |
64 mlk_animation_init(&atk->anim, which, 100); | 64 atk->anim.sprite = which; |
65 atk->anim.delay = 100; | |
65 mlk_animation_start(&atk->anim); | 66 mlk_animation_start(&atk->anim); |
66 } | 67 } |
67 | 68 |
68 int | 69 int |
69 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) | 70 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) |