comparison libmlk-rpg/mlk/rpg/battle-entity-state-attacking.c @ 514:daf085bf8a8c

misc: fix build
author David Demelier <markand@malikania.fr>
date Sat, 04 Mar 2023 10:49:20 +0100
parents 91ce23a36143
children
comparison
equal deleted inserted replaced
513:b59a1f00bf80 514:daf085bf8a8c
59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct mlk_sprite *which) 59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct mlk_sprite *which)
60 { 60 {
61 assert(atk); 61 assert(atk);
62 assert(mlk_sprite_ok(which)); 62 assert(mlk_sprite_ok(which));
63 63
64 mlk_animation_init(&atk->anim, which, 100); 64 atk->anim.sprite = which;
65 atk->anim.delay = 100;
65 mlk_animation_start(&atk->anim); 66 mlk_animation_start(&atk->anim);
66 } 67 }
67 68
68 int 69 int
69 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) 70 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks)