comparison librpg/rpg/battle-bar.h @ 226:dd7c8d4321a3

misc: miscellaneous cleanups
author David Demelier <markand@malikania.fr>
date Thu, 19 Nov 2020 10:17:04 +0100
parents 658ee50b8bcb
children
comparison
equal deleted inserted replaced
225:d5263d467934 226:dd7c8d4321a3
26 * This module is a view and user input for the game battle. It is used by the 26 * This module is a view and user input for the game battle. It is used by the
27 * \ref battle.h object. 27 * \ref battle.h object.
28 */ 28 */
29 29
30 #include <stdbool.h> 30 #include <stdbool.h>
31
32 #include <core/plat.h>
33 31
34 #include <ui/frame.h> 32 #include <ui/frame.h>
35 #include <ui/gridmenu.h> 33 #include <ui/gridmenu.h>
36 34
37 struct battle; 35 struct battle;
134 * \return True if an element has been activated. 132 * \return True if an element has been activated.
135 */ 133 */
136 bool 134 bool
137 battle_bar_handle(struct battle_bar *bar, 135 battle_bar_handle(struct battle_bar *bar,
138 const struct battle *bt, 136 const struct battle *bt,
139 const union event *ev) PLAT_NODISCARD; 137 const union event *ev);
140 138
141 /** 139 /**
142 * Reset the battle bar selection, state and grid. 140 * Reset the battle bar selection, state and grid.
143 * 141 *
144 * Call this function each time a new player is selected. 142 * Call this function each time a new player is selected.