Mercurial > molko
comparison libmlk-core/mlk/core/gamepad.c @ 443:dfc65293d984
core: initial gamepad support
author | David Demelier <markand@malikania.fr> |
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date | Sat, 21 Jan 2023 20:20:34 +0100 |
parents | |
children | 773a082f0b91 |
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442:9c3b3935f0aa | 443:dfc65293d984 |
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1 /* | |
2 * gamepad.c -- game controller support | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <string.h> | |
21 | |
22 #include <SDL.h> | |
23 | |
24 #include "err.h" | |
25 #include "gamepad.h" | |
26 | |
27 int | |
28 mlk_gamepad_open(struct mlk_gamepad *pad, int idx) | |
29 { | |
30 assert(pad); | |
31 | |
32 memset(pad, 0, sizeof (*pad)); | |
33 | |
34 if (!(pad->handle = SDL_GameControllerOpen(idx))) | |
35 return MLK_ERR_SDL; | |
36 | |
37 return 0; | |
38 } | |
39 | |
40 void | |
41 mlk_gamepad_finish(struct mlk_gamepad *pad) | |
42 { | |
43 assert(pad); | |
44 | |
45 if (pad->handle) | |
46 SDL_GameControllerClose(pad->handle); | |
47 | |
48 memset(pad, 0, sizeof (*pad)); | |
49 } | |
50 | |
51 int | |
52 mlk_gamepad_iter_begin(struct mlk_gamepad_iter *it) | |
53 { | |
54 assert(it); | |
55 | |
56 memset(it, 0, sizeof (*it)); | |
57 it->idx = -1; | |
58 | |
59 if ((it->end = SDL_NumJoysticks()) < 0) { | |
60 it->end = 0; | |
61 return MLK_ERR_SDL; | |
62 } | |
63 | |
64 return 0; | |
65 } | |
66 | |
67 int | |
68 mlk_gamepad_iter_next(struct mlk_gamepad_iter *it) | |
69 { | |
70 /* | |
71 * Go to the next gamepad, we need to iterate because SDL can combines | |
72 * joystick and game controllers with the same API. | |
73 */ | |
74 for (++it->idx; it->idx < it->end && !SDL_IsGameController(it->idx); ++it->idx) | |
75 continue; | |
76 | |
77 /* End of iteration. */ | |
78 if (it->idx >= it->end) { | |
79 memset(it, 0, sizeof (*it)); | |
80 return 0; | |
81 } | |
82 | |
83 it->name = SDL_GameControllerNameForIndex(it->idx); | |
84 | |
85 return 1; | |
86 } |