comparison libmlk-rpg/mlk/rpg/loader-file_p.h @ 593:f9e85d0aca74

rpg: introduce private loader_file to help allocating map/tileset The structure is just an allocator and owner for various data shared among the map and the tileset such as sprites, textures, animations... While here, simplify use of mlk_(map|tileset)_loader_file so they don't have a public structure anymore but insert themselves into the loader->data.
author David Demelier <markand@malikania.fr>
date Tue, 21 Mar 2023 14:08:15 +0100
parents
children bb67f935a93f
comparison
equal deleted inserted replaced
592:1560ef13146c 593:f9e85d0aca74
1 /*
2 * loader-file_p.h -- resource loader for map/tileset
3 *
4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_LOADER_FILE_P_H
20 #define MLK_RPG_LOADER_FILE_P_H
21
22 struct mlk_animation;
23 struct mlk_sprite;
24 struct mlk_texture;
25
26 struct mlk__loader_file;
27
28 struct mlk__loader_file *
29 mlk__loader_file_new(const char *path);
30
31 const char *
32 mlk__loader_file_directory(const struct mlk__loader_file *loader);
33
34 struct mlk_texture *
35 mlk__loader_file_texture_open(struct mlk__loader_file *loader, const char *ident);
36
37 struct mlk_sprite *
38 mlk__loader_file_sprite_new(struct mlk__loader_file *loader);
39
40 struct mlk_animation *
41 mlk__loader_file_animation_new(struct mlk__loader_file *loader);
42
43 void
44 mlk__loader_file_free(struct mlk__loader_file *loader);
45
46 #endif /* !MLK_RPG_LOADER_FILE_P_H */