Mercurial > molko
comparison src/animation.h @ 7:fbb7101b7bd8
core: implement animations, closes #2439
author | David Demelier <markand@malikania.fr> |
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date | Mon, 06 Jan 2020 21:39:16 +0100 |
parents | |
children | 5519ad48822e |
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6:3054723e53d7 | 7:fbb7101b7bd8 |
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1 /* | |
2 * animation.h -- basic animations | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MOLKO_ANIMATION_H | |
20 #define MOLKO_ANIMATION_H | |
21 | |
22 /** | |
23 * \file animation.h | |
24 * \brief Basic animations. | |
25 */ | |
26 | |
27 #include <stdbool.h> | |
28 #include <stdint.h> | |
29 | |
30 struct sprite; | |
31 | |
32 /** | |
33 * \brief Animation object | |
34 */ | |
35 struct animation { | |
36 struct sprite *sprite; /* Sprite to use (RW) */ | |
37 uint16_t row; /* current row (RO) */ | |
38 uint16_t column; /* current column (RO) */ | |
39 uint16_t delay; /* delay between frames (RW) */ | |
40 uint16_t elapsed; /* elapsed time since last frame (RO) */ | |
41 }; | |
42 | |
43 /** | |
44 * Initialize the animation. | |
45 * | |
46 * The animation does not take sprite ownership, it must be valid until | |
47 * animation is no longer used. | |
48 * | |
49 * \pre an != NULL | |
50 * \pre sprite != NULL | |
51 * \param an the animation | |
52 * \param sprite the sprite to use | |
53 * \param delay the delay between frames in milliseconds | |
54 */ | |
55 void | |
56 animation_init(struct animation *an, struct sprite *sprite, uint16_t delay); | |
57 | |
58 /** | |
59 * Tells if the animation is complete. | |
60 * | |
61 * \pre an != NULL | |
62 * \param an the animation | |
63 * \return true if the animation has completed | |
64 */ | |
65 bool | |
66 animation_is_complete(const struct animation *an); | |
67 | |
68 /** | |
69 * Start an animation. | |
70 * | |
71 * \pre an != NULL | |
72 * \param an the animation | |
73 */ | |
74 void | |
75 animation_start(struct animation *an); | |
76 | |
77 /** | |
78 * Update the animation. | |
79 * | |
80 * You must call this function at each loop iteration to update the animation | |
81 * frame depending on its delay. | |
82 * | |
83 * \pre an != NULL | |
84 * \param an the animation | |
85 * \param ticks the elapsed ticks since the last call | |
86 */ | |
87 void | |
88 animation_update(struct animation *an, unsigned ticks); | |
89 | |
90 /** | |
91 * Draw the animation. | |
92 * | |
93 * \pre an != NULL | |
94 * \param an the animation | |
95 * \param x the X coordinate | |
96 * \param y the Y coordinate | |
97 */ | |
98 void | |
99 animation_draw(struct animation *an, int x, int y); | |
100 | |
101 #endif /* !MOLKO_ANIMATION_H */ |