Mercurial > molko
diff libmlk-core/mlk/core/js/js-sprite.c @ 642:05b585720d3b
core: reimplement most of js
author | David Demelier <markand@malikania.fr> |
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date | Sun, 17 Dec 2023 09:50:36 +0100 |
parents | |
children | 993d9ccedcf6 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-core/mlk/core/js/js-sprite.c Sun Dec 17 09:50:36 2023 +0100 @@ -0,0 +1,178 @@ +/* + * js-sprite.c -- image sprites (Javascript bindings) + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> + +#include <mlk/core/alloc.h> +#include <mlk/core/sprite.h> +#include <mlk/core/texture.h> + +#include "js-sprite.h" +#include "js-texture.h" +#include "js.h" + +#define SYMBOL DUK_HIDDEN_SYMBOL("mlk::sprite") +#define TEXTURE_REF DUK_HIDDEN_SYMBOL("mlk::sprite::texture") + +static struct mlk_sprite * +mlk_js_sprite_this(duk_context *ctx) +{ + struct mlk_sprite *sprite; + + duk_push_this(ctx); + duk_get_prop_string(ctx, -1, SYMBOL); + sprite = duk_to_pointer(ctx, -1); + duk_pop_n(ctx, 2); + + if (!sprite) + duk_error(ctx, DUK_ERR_TYPE_ERROR, "Not a Sprite object"); + + return sprite; +} + +static duk_ret_t +mlk_js_sprite_getRowCount(duk_context *ctx) +{ + duk_push_uint(ctx, mlk_js_sprite_this(ctx)->nrows); + + return 1; +} + +static duk_ret_t +mlk_js_sprite_getColumnCount(duk_context *ctx) +{ + duk_push_uint(ctx, mlk_js_sprite_this(ctx)->ncols); + + return 1; +} + +static duk_ret_t +mlk_js_sprite_new(duk_context *ctx) +{ + struct mlk_sprite sprite; + + if (!duk_is_constructor_call(ctx)) + duk_error(ctx, DUK_ERR_TYPE_ERROR, "Sprite must be new-constructed"); + + sprite.texture = mlk_js_texture_require(ctx, 0); + sprite.cellw = duk_require_int(ctx, 1); + sprite.cellh = duk_require_int(ctx, 2); + mlk_sprite_init(&sprite); + + duk_push_this(ctx); + duk_push_pointer(ctx, mlk_alloc_dup(&sprite, 1, sizeof (sprite))); + duk_put_prop_string(ctx, -2, SYMBOL); + + /* + * Put rowCount/columnCount properties. + */ + duk_push_string(ctx, "rowCount"); + duk_push_c_function(ctx, mlk_js_sprite_getRowCount, 0); + duk_def_prop(ctx, -3, DUK_DEFPROP_HAVE_GETTER); + + duk_push_string(ctx, "columnCount"); + duk_push_c_function(ctx, mlk_js_sprite_getColumnCount, 0); + duk_def_prop(ctx, -3, DUK_DEFPROP_HAVE_GETTER); + + /* We store the texture into the sprite to avoid being collected. */ + duk_dup(ctx, 0); + duk_put_prop_string(ctx, -2, TEXTURE_REF); + duk_pop(ctx); + + return 0; +} + +static duk_ret_t +mlk_js_sprite_finish(duk_context *ctx) +{ + duk_get_prop_string(ctx, 0, SYMBOL); + free(duk_to_pointer(ctx, -1)); + duk_pop(ctx); + duk_del_prop_string(ctx, 0, SYMBOL); + duk_del_prop_string(ctx, 0, TEXTURE_REF); + + return 0; +} + +static duk_ret_t +mlk_js_sprite_draw(duk_context *ctx) +{ + struct sprite *sprite = mlk_js_sprite_this(ctx); + unsigned int r, c; + int x, y; + + if (duk_get_top(ctx) == 4) { + r = duk_require_uint(ctx, 0); + c = duk_require_uint(ctx, 1); + x = duk_require_int(ctx, 2); + y = duk_require_int(ctx, 3); + } else if (duk_get_top(ctx) == 1) { + duk_require_object(ctx, 0); + duk_get_prop_string(ctx, 0, "row"); + r = duk_to_int(ctx, -1); + duk_get_prop_string(ctx, 0, "column"); + c = duk_to_int(ctx, -1); + duk_get_prop_string(ctx, 0, "x"); + x = duk_to_int(ctx, -1); + duk_get_prop_string(ctx, 0, "y"); + y = duk_to_int(ctx, -1); + duk_pop_n(ctx, 4); + } else + return duk_error(ctx, DUK_ERR_ERROR, "Object or 4 numbers expected"); + + mlk_sprite_draw(sprite, r, c, x, y); + + return 0; +} + +static const duk_function_list_entry methods[] = { + { "draw", mlk_js_sprite_draw, DUK_VARARGS }, + { NULL, NULL, 0 } +}; + +struct mlk_sprite * +mlk_js_sprite_require(duk_context *ctx, duk_idx_t index) +{ + struct sprite *sp; + + duk_get_prop_string(ctx, index, SYMBOL); + sp = duk_to_pointer(ctx, -1); + duk_pop(ctx); + + if (!sp) + duk_error(ctx, DUK_ERR_TYPE_ERROR, "Sprite expected on argument #%u", index); + + return sp; +} + +void +mlk_js_sprite_load(duk_context *ctx) +{ + assert(ctx); + + duk_push_global_object(ctx); + duk_get_prop_string(ctx, -1, "Molko"); + duk_push_c_function(ctx, mlk_js_sprite_new, 3); + duk_push_object(ctx); + duk_put_function_list(ctx, -1, methods); + duk_push_c_function(ctx, mlk_js_sprite_finish, 1); + duk_set_finalizer(ctx, -2); + duk_put_prop_string(ctx, -2, "prototype"); + duk_put_prop_string(ctx, -2, "Sprite"); + duk_pop_n(ctx, 2); +}