diff examples/example-battle/character-john.c @ 209:23a844fdc911

examples: move all into subdirectories, closes #2513
author David Demelier <markand@malikania.fr>
date Wed, 11 Nov 2020 17:10:40 +0100
parents examples/battle/character-john.c@4ad7420ab678
children d01e83210ca2
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-battle/character-john.c	Wed Nov 11 17:10:40 2020 +0100
@@ -0,0 +1,48 @@
+/*
+ * character-john.c -- john character
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <rpg/character.h>
+
+#include "character-john.h"
+#include "spell-fire.h"
+#include "registry.h"
+
+static void
+adventurer_reset(struct character *ch)
+{
+	/* TODO: this function should compute the attack thanks to the level. */
+	ch->hpmax = 120;
+	ch->mpmax = 50;
+	ch->atk = 50;
+	ch->def = 50;
+	ch->agt = 50;
+	ch->luck = 50;
+}
+
+const struct character character_john = {
+	.name = "John ",
+	.type = "Adventurer",
+	.level = 1,
+	.hp = 120,
+	.mp = 50,
+	.reset = adventurer_reset,
+	.sprite = &registry_sprites[REGISTRY_TEXTURE_JOHN],
+	.spells = {
+		&spell_fire
+	}
+};