diff examples/example-debug/main.c @ 209:23a844fdc911

examples: move all into subdirectories, closes #2513
author David Demelier <markand@malikania.fr>
date Wed, 11 Nov 2020 17:10:40 +0100
parents examples/example-debug.c@133926e08d6e
children 76afe639fd72
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-debug/main.c	Wed Nov 11 17:10:40 2020 +0100
@@ -0,0 +1,111 @@
+/*
+ * example-debug.c -- example on how to use debug interface
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/window.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/util.h>
+
+#include <ui/debug.h>
+#include <ui/theme.h>
+#include <ui/ui.h>
+
+#define W 1280
+#define H 720
+
+static int mouse_x;
+static int mouse_y;
+
+static void
+init(void)
+{
+	if (!core_init() || !ui_init())
+		panic();
+	if (!window_open("Example - Debug", W, H))
+		panic();
+
+	debug_options.enable = true;
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_MOUSE:
+		mouse_x = ev->mouse.x;
+		mouse_y = ev->mouse.y;
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	struct debug_report report = {0};
+
+	painter_set_color(0x4f8fbaff);
+	painter_clear();
+	debugf(&report, "Game running.");
+	debugf(&report, "mouse: %d, %d", mouse_x, mouse_y);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	game_switch(&state, true);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}
+