Mercurial > molko
diff examples/example-gridmenu/main.c @ 209:23a844fdc911
examples: move all into subdirectories, closes #2513
author | David Demelier <markand@malikania.fr> |
---|---|
date | Wed, 11 Nov 2020 17:10:40 +0100 |
parents | examples/example-gridmenu.c@133926e08d6e |
children | 76afe639fd72 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/example-gridmenu/main.c Wed Nov 11 17:10:40 2020 +0100 @@ -0,0 +1,139 @@ +/* + * example-gridmenu.c -- show how to use grid menu + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <core/core.h> +#include <core/event.h> +#include <core/game.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/state.h> +#include <core/sys.h> +#include <core/trace.h> +#include <core/util.h> +#include <core/window.h> + +#include <ui/align.h> +#include <ui/gridmenu.h> +#include <ui/label.h> +#include <ui/theme.h> +#include <ui/ui.h> + +#define W (1280) +#define H (720) + +static void +init(void) +{ + if (!core_init() || !ui_init()) + panic(); + if (!window_open("Example - Grid menu", W, H)) + panic(); +} + +static void +quit(void) +{ + window_finish(); + ui_finish(); + core_finish(); +} + +static void +handle(struct state *st, const union event *ev) +{ + switch (ev->type) { + case EVENT_QUIT: + game_quit(); + break; + default: + gridmenu_handle(st->data, ev); + break; + } +} + +static void +update(struct state *st, unsigned int ticks) +{ + (void)ticks; + + struct gridmenu *menu = st->data; + + if (menu->state == GRIDMENU_STATE_ACTIVATED) { + tracef("selected index: %u", (unsigned int)menu->selected); + gridmenu_reset(menu); + } +} + +static void +draw(struct state *st) +{ + painter_set_color(0x4f8fbaff); + painter_clear(); + gridmenu_draw(st->data); + painter_present(); +} + +static void +run(void) +{ + struct gridmenu menu = { + .menu = { + "Feu mineur", + "Feu majeur", + "Feu septième", + "Glace mineure", + "Glace majeure", + "Glace septième", + "Foudre mineure", + "Foudre majeure", + "Foudre septième", + "Choc mineur", + "Choc majeur", + "Choc septième", + }, + .w = 300, + .h = 100, + .nrows = 3, + .ncols = 2 + }; + struct state state = { + .data = &menu, + .handle = handle, + .update = update, + .draw = draw, + }; + + align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H); + + /* Need to repaint at least once. */ + gridmenu_repaint(&menu); + + game_switch(&state, true); + game_loop(); +} + +int +main(int argc, char **argv) +{ + (void)argc; + (void)argv; + + init(); + run(); + quit(); +}