diff examples/example-sprite/main.c @ 209:23a844fdc911

examples: move all into subdirectories, closes #2513
author David Demelier <markand@malikania.fr>
date Wed, 11 Nov 2020 17:10:40 +0100
parents examples/example-sprite.c@133926e08d6e
children 76afe639fd72
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-sprite/main.c	Wed Nov 11 17:10:40 2020 +0100
@@ -0,0 +1,161 @@
+/*
+ * example-sprite.c -- example on how to use sprites
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+
+#include <core/core.h>
+#include <core/event.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/key.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/image.h>
+#include <core/sprite.h>
+#include <core/state.h>
+#include <core/texture.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+#include <ui/label.h>
+#include <ui/ui.h>
+
+#include <assets/sprites/people.h>
+
+#define W      1280
+#define H      720
+#define HEADER "Keys: <Left>/<Right> and <Up/Down> to select a column/row. Current: %u, %u (total %u/%u)"
+
+static char msg[512];
+static struct texture texture;
+static struct sprite sprite;
+static unsigned int row, column;
+
+static struct label help = {
+	.x = 10,
+	.y = 10,
+	.text = msg,
+	.flags = LABEL_FLAGS_SHADOW
+};
+
+static void
+changed(void)
+{
+	snprintf(msg, sizeof (msg), HEADER, column, row, sprite.ncols, sprite.nrows);
+}
+
+static void
+init(void)
+{
+	if (!core_init() || !ui_init())
+		panic();
+	if (!window_open("Example - Sprite", W, H))
+		panic();
+	if (!image_openmem(&texture, sprites_people, sizeof (sprites_people)))
+		panic();
+
+	sprite_init(&sprite, &texture, 48, 48);
+}
+
+static void
+handle(struct state *st, const union event *ev)
+{
+	(void)st;
+
+	switch (ev->type) {
+	case EVENT_KEYDOWN:
+		switch (ev->key.key) {
+		case KEY_LEFT:
+			if (column > 0)
+				column--;
+			break;
+		case KEY_RIGHT:
+			if (column + 1 < sprite.ncols)
+				column++;
+			break;
+		case KEY_UP:
+			if (row > 0)
+				row--;
+			break;
+		case KEY_DOWN:
+			if (row + 1 < sprite.nrows)
+				row++;
+			break;
+		default:
+			break;
+		}
+
+		changed();
+		break;
+	case EVENT_QUIT:
+		game_quit();
+		break;
+	default:
+		break;
+	}
+}
+
+static void
+draw(struct state *st)
+{
+	(void)st;
+
+	int x, y;
+
+	painter_set_color(0xebede9ff);
+	painter_clear();
+	align(ALIGN_CENTER, &x, &y, sprite.cellw, sprite.cellh, 0, 0, W, H);
+	sprite_draw(&sprite, row, column, x, y);
+	label_draw(&help);
+	painter_present();
+}
+
+static void
+run(void)
+{
+	struct state state = {
+		.handle = handle,
+		.draw = draw
+	};
+
+	changed();
+
+	game_switch(&state, true);
+	game_loop();
+}
+
+static void
+quit(void)
+{
+	texture_finish(&texture);
+	window_finish();
+	ui_finish();
+	core_finish();
+}
+
+int
+main(int argc, char **argv)
+{
+	(void)argc;
+	(void)argv;
+
+	init();
+	run();
+	quit();
+}