Mercurial > molko
diff examples/example-sprite/main.c @ 209:23a844fdc911
examples: move all into subdirectories, closes #2513
author | David Demelier <markand@malikania.fr> |
---|---|
date | Wed, 11 Nov 2020 17:10:40 +0100 |
parents | examples/example-sprite.c@133926e08d6e |
children | 76afe639fd72 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/example-sprite/main.c Wed Nov 11 17:10:40 2020 +0100 @@ -0,0 +1,161 @@ +/* + * example-sprite.c -- example on how to use sprites + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <stdio.h> + +#include <core/core.h> +#include <core/event.h> +#include <core/game.h> +#include <core/image.h> +#include <core/key.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/image.h> +#include <core/sprite.h> +#include <core/state.h> +#include <core/texture.h> +#include <core/util.h> +#include <core/window.h> + +#include <ui/align.h> +#include <ui/label.h> +#include <ui/ui.h> + +#include <assets/sprites/people.h> + +#define W 1280 +#define H 720 +#define HEADER "Keys: <Left>/<Right> and <Up/Down> to select a column/row. Current: %u, %u (total %u/%u)" + +static char msg[512]; +static struct texture texture; +static struct sprite sprite; +static unsigned int row, column; + +static struct label help = { + .x = 10, + .y = 10, + .text = msg, + .flags = LABEL_FLAGS_SHADOW +}; + +static void +changed(void) +{ + snprintf(msg, sizeof (msg), HEADER, column, row, sprite.ncols, sprite.nrows); +} + +static void +init(void) +{ + if (!core_init() || !ui_init()) + panic(); + if (!window_open("Example - Sprite", W, H)) + panic(); + if (!image_openmem(&texture, sprites_people, sizeof (sprites_people))) + panic(); + + sprite_init(&sprite, &texture, 48, 48); +} + +static void +handle(struct state *st, const union event *ev) +{ + (void)st; + + switch (ev->type) { + case EVENT_KEYDOWN: + switch (ev->key.key) { + case KEY_LEFT: + if (column > 0) + column--; + break; + case KEY_RIGHT: + if (column + 1 < sprite.ncols) + column++; + break; + case KEY_UP: + if (row > 0) + row--; + break; + case KEY_DOWN: + if (row + 1 < sprite.nrows) + row++; + break; + default: + break; + } + + changed(); + break; + case EVENT_QUIT: + game_quit(); + break; + default: + break; + } +} + +static void +draw(struct state *st) +{ + (void)st; + + int x, y; + + painter_set_color(0xebede9ff); + painter_clear(); + align(ALIGN_CENTER, &x, &y, sprite.cellw, sprite.cellh, 0, 0, W, H); + sprite_draw(&sprite, row, column, x, y); + label_draw(&help); + painter_present(); +} + +static void +run(void) +{ + struct state state = { + .handle = handle, + .draw = draw + }; + + changed(); + + game_switch(&state, true); + game_loop(); +} + +static void +quit(void) +{ + texture_finish(&texture); + window_finish(); + ui_finish(); + core_finish(); +} + +int +main(int argc, char **argv) +{ + (void)argc; + (void)argv; + + init(); + run(); + quit(); +}