diff libmlk-adventure/adventure/character/neth.c @ 286:3991779aaba9

adventure: initial test of spawn
author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
parents
children 63d9fb56c609
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/character/neth.c	Wed Dec 23 15:37:48 2020 +0100
@@ -0,0 +1,46 @@
+/*
+ * neth.c -- Neth
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <rpg/character.h>
+
+#include <adventure/adventure_p.h>
+#include <adventure/assets.h>
+
+#include "neth.h"
+
+static void
+reset(struct character *ch)
+{
+	/* TODO: compute hpmax given the level. */
+	ch->hpmax = 570;
+	ch->mpmax = 50;
+	ch->atk = 22;
+	ch->def = 19;
+	ch->agt = 16;
+	ch->luck = 3;
+}
+
+struct character character_neth = {
+	.name = N_("Neth"),
+	.level = 1,
+	.sprites = {
+		[CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH],
+		[CHARACTER_SPRITE_SWORD] = &assets_sprites[ASSETS_SPRITE_CHARACTER_NETH_SWORD]
+	},
+	.reset = reset
+};