diff src/libmlk-rpg/rpg/battle-bar-default.h @ 385:3f13dc6c0e37

rpg: separate battle and the bar, closes #2522
author David Demelier <markand@malikania.fr>
date Tue, 15 Feb 2022 14:45:11 +0100
parents
children ef2fc4442ed5
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-bar-default.h	Tue Feb 15 14:45:11 2022 +0100
@@ -0,0 +1,95 @@
+/*
+ * battle-bar-default.h -- default battle status bar and menu implementation
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MLK_RPG_BATTLE_BAR_DEFAULT_H
+#define MLK_RPG_BATTLE_BAR_DEFAULT_H
+
+#include <core/core.h>
+
+#include <ui/frame.h>
+#include <ui/gridmenu.h>
+
+struct battle;
+struct character;
+struct selection;
+
+union event;
+
+enum battle_bar_default_menu {
+	BATTLE_BAR_DEFAULT_MENU_ATTACK,
+	BATTLE_BAR_DEFAULT_MENU_MAGIC,
+	BATTLE_BAR_DEFAULT_MENU_ITEM,
+	BATTLE_BAR_DEFAULT_MENU_SPECIAL
+};
+
+enum battle_bar_default_state {
+	BATTLE_BAR_DEFAULT_STATE_MENU,
+	BATTLE_BAR_DEFAULT_STATE_GRID
+};
+
+struct battle_bar_default {
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+	enum battle_bar_default_state state;
+
+	/* Right status frame. */
+	struct frame status_frame;
+
+	/* Main menu selection. */
+	struct frame menu_frame;
+	enum battle_bar_default_menu menu;
+
+	/* Sub menu selection (spells/objects). */
+	char sub_items[GRIDMENU_ENTRY_MAX][128];
+	struct gridmenu sub_grid;
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_bar_default_positionate(struct battle_bar_default *, const struct battle *);
+
+void
+battle_bar_default_open_magic(struct battle_bar_default *, const struct battle *, struct character *);
+
+void
+battle_bar_default_open_item(struct battle_bar_default *, const struct battle *);
+
+void
+battle_bar_default_start(struct battle_bar_default *);
+
+void
+battle_bar_default_select(struct battle_bar_default *, struct battle *, const struct selection *);
+
+void
+battle_bar_default_handle(struct battle_bar_default *bar, struct battle *bt, const union event *);
+
+void
+battle_bar_default_draw(const struct battle_bar_default *, const struct battle *);
+
+void
+battle_bar_default_finish(struct battle_bar_default *);
+
+void
+battle_bar_default(struct battle *);
+
+CORE_END_DECLS
+
+#endif /* !MLK_RPG_BATTLE_BAR_DEFAULT_H */