Mercurial > molko
diff src/libmlk-rpg/rpg/battle-bar-default.h @ 385:3f13dc6c0e37
rpg: separate battle and the bar, closes #2522
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Feb 2022 14:45:11 +0100 |
parents | |
children | ef2fc4442ed5 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/battle-bar-default.h Tue Feb 15 14:45:11 2022 +0100 @@ -0,0 +1,95 @@ +/* + * battle-bar-default.h -- default battle status bar and menu implementation + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_BATTLE_BAR_DEFAULT_H +#define MLK_RPG_BATTLE_BAR_DEFAULT_H + +#include <core/core.h> + +#include <ui/frame.h> +#include <ui/gridmenu.h> + +struct battle; +struct character; +struct selection; + +union event; + +enum battle_bar_default_menu { + BATTLE_BAR_DEFAULT_MENU_ATTACK, + BATTLE_BAR_DEFAULT_MENU_MAGIC, + BATTLE_BAR_DEFAULT_MENU_ITEM, + BATTLE_BAR_DEFAULT_MENU_SPECIAL +}; + +enum battle_bar_default_state { + BATTLE_BAR_DEFAULT_STATE_MENU, + BATTLE_BAR_DEFAULT_STATE_GRID +}; + +struct battle_bar_default { + int x; + int y; + unsigned int w; + unsigned int h; + enum battle_bar_default_state state; + + /* Right status frame. */ + struct frame status_frame; + + /* Main menu selection. */ + struct frame menu_frame; + enum battle_bar_default_menu menu; + + /* Sub menu selection (spells/objects). */ + char sub_items[GRIDMENU_ENTRY_MAX][128]; + struct gridmenu sub_grid; +}; + +CORE_BEGIN_DECLS + +void +battle_bar_default_positionate(struct battle_bar_default *, const struct battle *); + +void +battle_bar_default_open_magic(struct battle_bar_default *, const struct battle *, struct character *); + +void +battle_bar_default_open_item(struct battle_bar_default *, const struct battle *); + +void +battle_bar_default_start(struct battle_bar_default *); + +void +battle_bar_default_select(struct battle_bar_default *, struct battle *, const struct selection *); + +void +battle_bar_default_handle(struct battle_bar_default *bar, struct battle *bt, const union event *); + +void +battle_bar_default_draw(const struct battle_bar_default *, const struct battle *); + +void +battle_bar_default_finish(struct battle_bar_default *); + +void +battle_bar_default(struct battle *); + +CORE_END_DECLS + +#endif /* !MLK_RPG_BATTLE_BAR_DEFAULT_H */