diff src/libmlk-rpg/rpg/battle-state-item.h @ 382:43d155668a55

rpg: expose battle state functions
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 10:35:26 +0100
parents
children c458441ff472
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-item.h	Sun Feb 13 10:35:26 2022 +0100
@@ -0,0 +1,64 @@
+/*
+ * battle-state-item.h -- battle state (using item)
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MLK_RPG_BATTLE_STATE_ITEM_H
+#define MLK_RPG_BATTLE_STATE_ITEM_H
+
+#include <rpg/battle-message.h>
+
+struct battle;
+struct battle_entity;
+struct inventory_slot;
+
+enum battle_state_item_status {
+	BATTLE_STATE_ITEM_ADVANCING,
+	BATTLE_STATE_ITEM_MESSAGE,
+	BATTLE_STATE_ITEM_RETURNING
+};
+
+struct battle_state_item {
+	enum battle_state_item_status status;
+	struct battle_message msg;
+	struct battle_entity *source;
+	struct battle_entity *target;
+	struct battle_state state;
+	struct inventory_slot *slot;
+	int origin_x;
+};
+
+void
+battle_state_item_init(struct battle_state_item *,
+                       struct battle *,
+                       struct battle_entity *,
+                       struct battle_entity *,
+                       struct inventory_slot *);
+
+int
+battle_state_item_update(struct battle_state_item *, struct battle *, unsigned int);
+
+void
+battle_state_item_draw(struct battle_state_item *);
+
+void
+battle_state_item(struct battle *,
+                  struct battle_entity *,
+                  struct battle_entity *,
+                  struct inventory_slot *);
+
+
+#endif /* !MLK_RPG_BATTLE_STATE_ITEM_H */