Mercurial > molko
diff librpg/rpg/battle-state-closing.c @ 192:4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
- Implement battle as states,
- Add basic support for spells (no calculation yet),
- Add won/lost state,
- Add animations and messages,
- Add order.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 07 Nov 2020 16:00:39 +0100 |
parents | |
children | c0e0d4accae8 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/librpg/rpg/battle-state-closing.c Sat Nov 07 16:00:39 2020 +0100 @@ -0,0 +1,108 @@ +/* + * battle-state-closing.c -- battle state (closing) + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdlib.h> + +#include <core/alloc.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/texture.h> +#include <core/window.h> + +#include "battle.h" +#include "battle-state-closing.h" + +struct closing { + struct battle_state self; + struct texture texture; + unsigned int alpha; + unsigned int elapsed; +}; + + +static bool +update(struct battle_state *st, struct battle *bt, unsigned int ticks) +{ + (void)bt; + + struct closing *closing = st->data; + + closing->elapsed += ticks; + + if (closing->elapsed > 8) { + closing->elapsed = 0; + + if (closing->alpha == 255) + return true; + + closing->alpha += 5; + texture_set_alpha_mod(&closing->texture, closing->alpha); + } + + return false; +} + +static void +draw(const struct battle_state *st, const struct battle *bt) +{ + (void)bt; + + const struct closing *closing = st->data; + + texture_draw(&closing->texture, 0, 0); +} + +static void +finish(struct battle_state *st, struct battle *bt) +{ + (void)bt; + + struct closing *closing = st->data; + + texture_finish(&closing->texture); + free(closing); +} + +void +battle_state_closing(struct battle *bt) +{ + assert(bt); + + struct closing *closing; + + if (!(closing = alloc_zero(1, sizeof (*closing))) || + !texture_new(&closing->texture, window.w, window.h)) + panic(); + + PAINTER_BEGIN(&closing->texture); + texture_set_blend_mode(&closing->texture, TEXTURE_BLEND_BLEND); + painter_set_color(0x000000ff); + painter_clear(); + painter_draw_rectangle(0, 0, window.w, window.h); + PAINTER_END(); + + texture_set_alpha_mod(&closing->texture, 0); + + closing->self.data = closing; + closing->self.update = update; + closing->self.draw = draw; + closing->self.finish = finish; + + battle_switch(bt, &closing->self); +}