Mercurial > molko
diff libmlk-rpg/mlk/rpg/battle-entity.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-entity.h@862b15c3a3ae |
children | 773a082f0b91 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/mlk/rpg/battle-entity.h Sat Oct 15 21:24:17 2022 +0200 @@ -0,0 +1,63 @@ +/* + * battle-entity.h -- in game battle entity + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_BATTLE_ENTITY_H +#define MLK_RPG_BATTLE_ENTITY_H + +#include <mlk/core/core.h> + +#include <mlk/ui/label.h> + +struct battle; +struct battle_entity_state; +struct character; + +struct battle_entity { + struct character *ch; + int x; + int y; + struct label name; + struct battle_entity_state *state; +}; + +CORE_BEGIN_DECLS + +void +battle_entity_init(struct battle_entity *); + +int +battle_entity_ok(const struct battle_entity *); + +void +battle_entity_switch(struct battle_entity *, struct battle_entity_state *); + +int +battle_entity_update(struct battle_entity *, unsigned int); + +void +battle_entity_draw(const struct battle_entity *, const struct battle *); + +void +battle_entity_draw_sprite(const struct battle_entity *); + +void +battle_entity_finish(struct battle_entity *); + +CORE_END_DECLS + +#endif /* !MLK_RPG_BATTLE_ENTITY_H */