diff libmlk-rpg/mlk/rpg/battle-entity.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-entity.h@862b15c3a3ae
children 773a082f0b91
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/mlk/rpg/battle-entity.h	Sat Oct 15 21:24:17 2022 +0200
@@ -0,0 +1,63 @@
+/*
+ * battle-entity.h -- in game battle entity
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MLK_RPG_BATTLE_ENTITY_H
+#define MLK_RPG_BATTLE_ENTITY_H
+
+#include <mlk/core/core.h>
+
+#include <mlk/ui/label.h>
+
+struct battle;
+struct battle_entity_state;
+struct character;
+
+struct battle_entity {
+	struct character *ch;
+	int x;
+	int y;
+	struct label name;
+	struct battle_entity_state *state;
+};
+
+CORE_BEGIN_DECLS
+
+void
+battle_entity_init(struct battle_entity *);
+
+int
+battle_entity_ok(const struct battle_entity *);
+
+void
+battle_entity_switch(struct battle_entity *, struct battle_entity_state *);
+
+int
+battle_entity_update(struct battle_entity *, unsigned int);
+
+void
+battle_entity_draw(const struct battle_entity *, const struct battle *);
+
+void
+battle_entity_draw_sprite(const struct battle_entity *);
+
+void
+battle_entity_finish(struct battle_entity *);
+
+CORE_END_DECLS
+
+#endif /* !MLK_RPG_BATTLE_ENTITY_H */