Mercurial > molko
diff libmlk-rpg/mlk/rpg/battle-state-menu.c @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-state-menu.c@8f59201dc76b |
children | 9c3b3935f0aa |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/mlk/rpg/battle-state-menu.c Sat Oct 15 21:24:17 2022 +0200 @@ -0,0 +1,104 @@ +/* + * battle-state-menu.h -- battle state (menu) + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdlib.h> + +#include <mlk/core/alloc.h> + +#include "battle-bar.h" +#include "battle-state-menu.h" +#include "battle-state.h" +#include "battle.h" + +static void +handle(struct battle_state *st, struct battle *bt, const union event *ev) +{ + (void)st; + + battle_state_menu_handle(bt, ev); +} + +static int +update(struct battle_state *st, struct battle *bt, unsigned int ticks) +{ + (void)st; + + battle_state_menu_update(bt, ticks); + + return 0; +} + +static void +draw(const struct battle_state *st, const struct battle *bt) +{ + (void)st; + + battle_state_menu_draw(bt); +} + +static void +finish(struct battle_state *st, struct battle *bt) +{ + (void)bt; + + free(st); +} + +void +battle_state_menu_handle(struct battle *bt, const union event *ev) +{ + assert(bt); + assert(ev); + + battle_bar_handle(bt->bar, bt, ev); +} + +void +battle_state_menu_update(struct battle *bt, unsigned int ticks) +{ + assert(battle_ok(bt)); + + battle_update_component(bt, ticks, BATTLE_COMPONENT_ALL); +} + +void +battle_state_menu_draw(const struct battle *bt) +{ + assert(battle_ok(bt)); + + battle_draw_component(bt, BATTLE_COMPONENT_ALL); +} + +void +battle_state_menu(struct battle *bt) +{ + assert(bt); + + struct battle_state *state; + + state = alloc_new0(sizeof (*state)); + state->data = bt; + state->handle = handle; + state->update = update; + state->draw = draw; + state->finish = finish; + + battle_bar_start(bt->bar, bt); + battle_switch(bt, state); +}