diff libmlk-rpg/mlk/rpg/battle-state-menu.c @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-state-menu.c@8f59201dc76b
children 9c3b3935f0aa
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/mlk/rpg/battle-state-menu.c	Sat Oct 15 21:24:17 2022 +0200
@@ -0,0 +1,104 @@
+/*
+ * battle-state-menu.h -- battle state (menu)
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+
+#include <mlk/core/alloc.h>
+
+#include "battle-bar.h"
+#include "battle-state-menu.h"
+#include "battle-state.h"
+#include "battle.h"
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)st;
+
+	battle_state_menu_handle(bt, ev);
+}
+
+static int
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)st;
+
+	battle_state_menu_update(bt, ticks);
+
+	return 0;
+}
+
+static void
+draw(const struct battle_state *st, const struct battle *bt)
+{
+	(void)st;
+
+	battle_state_menu_draw(bt);
+}
+
+static void
+finish(struct battle_state *st, struct battle *bt)
+{
+	(void)bt;
+
+	free(st);
+}
+
+void
+battle_state_menu_handle(struct battle *bt, const union event *ev)
+{
+	assert(bt);
+	assert(ev);
+
+	battle_bar_handle(bt->bar, bt, ev);
+}
+
+void
+battle_state_menu_update(struct battle *bt, unsigned int ticks)
+{
+	assert(battle_ok(bt));
+
+	battle_update_component(bt, ticks, BATTLE_COMPONENT_ALL);
+}
+
+void
+battle_state_menu_draw(const struct battle *bt)
+{
+	assert(battle_ok(bt));
+
+	battle_draw_component(bt, BATTLE_COMPONENT_ALL);
+}
+
+void
+battle_state_menu(struct battle *bt)
+{
+	assert(bt);
+
+	struct battle_state *state;
+
+	state = alloc_new0(sizeof (*state));
+	state->data = bt;
+	state->handle = handle;
+	state->update = update;
+	state->draw = draw;
+	state->finish = finish;
+
+	battle_bar_start(bt->bar, bt);
+	battle_switch(bt, state);
+}