Mercurial > molko
diff libmlk-rpg/mlk/rpg/equipment.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/equipment.h@8f59201dc76b |
children | 773a082f0b91 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/mlk/rpg/equipment.h Sat Oct 15 21:24:17 2022 +0200 @@ -0,0 +1,66 @@ +/* + * equipment.h -- character equipment + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_EQUIPMENT_H +#define MLK_RPG_EQUIPMENT_H + +#include <mlk/core/core.h> + +struct character; +struct texture; + +enum equipment_type { + /* Attack weapons. */ + EQUIPMENT_TYPE_AXE, + EQUIPMENT_TYPE_BOW, + EQUIPMENT_TYPE_CROSSBOW, + EQUIPMENT_TYPE_DAGGER, + EQUIPMENT_TYPE_HAMMER, + EQUIPMENT_TYPE_SPIKE, + EQUIPMENT_TYPE_SWORD, + EQUIPMENT_TYPE_WAND, + + /* Defense equipment. */ + EQUIPMENT_TYPE_GLOVES, + EQUIPMENT_TYPE_HELMET, + EQUIPMENT_TYPE_SHIELD, + EQUIPMENT_TYPE_TOP, + EQUIPMENT_TYPE_TROUSERS, +}; + +struct equipment { + const char *name; + const char *description; + unsigned int price; + enum equipment_type type; + struct texture *icon; + + void (*equip)(const struct equipment *, struct character *); +}; + +CORE_BEGIN_DECLS + +int +equipment_ok(const struct equipment *); + +void +equipment_equip(const struct equipment *, struct character *); + +CORE_END_DECLS + +#endif /* !MLK_RPG_EQUIPMENT_H */