Mercurial > molko
diff libmlk-rpg/mlk/rpg/map.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/map.h@8f59201dc76b |
children | 9c3b3935f0aa |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/mlk/rpg/map.h Sat Oct 15 21:24:17 2022 +0200 @@ -0,0 +1,120 @@ +/* + * map.h -- game map + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_MAP_H +#define MLK_RPG_MAP_H + +#include <stddef.h> + +#include <mlk/core/action.h> +#include <mlk/core/action-stack.h> +#include <mlk/core/core.h> + +#include "walksprite.h" + +struct tileset; + +union event; + +enum map_layer_type { + MAP_LAYER_TYPE_BACKGROUND, + MAP_LAYER_TYPE_FOREGROUND, + MAP_LAYER_TYPE_ABOVE, + MAP_LAYER_TYPE_NUM +}; + +struct map_layer { + unsigned short *tiles; +}; + +enum map_flags { + MAP_FLAGS_NONE = 0, + MAP_FLAGS_SHOW_GRID = (1 << 0), + MAP_FLAGS_SHOW_COLLIDE = (1 << 2) +}; + +struct map_block { + int x; + int y; + unsigned int w; + unsigned int h; +}; + +struct map { + const char *title; /*!< (+) Map title name. */ + unsigned int columns; /*!< (-) Number of columns. */ + unsigned int rows; /*!< (-) Number of rows. */ + + /* Tileset. */ + struct tileset *tileset; /*!< (+&?) Tileset to use. */ + + /* View options. */ + enum map_flags flags; /*!< (+) View options. */ + + /* Extra collisions blocks. */ + struct map_block *blocks; /*!< (+&?) Extra collisions. */ + size_t blocksz; /*!< (+) Number of collisions. */ + + /* List of actions. */ + struct action_stack astack_par; /*!< (+) Parallel actions. */ + struct action_stack astack_seq; /*!< (+) Blocking actions. */ + + /* Player. */ + struct sprite *player_sprite; /*!< (+) The sprite to use */ + struct walksprite player_ws; /*!< (-) Walking sprite for moving the player. */ + int player_x; /*!< (+) Player position in x */ + int player_y; /*!< (+) Player position in y */ + int player_angle; /*!< (+) Player angle (see walksprite) */ + unsigned int player_movement; /*!< (*) Current player movements. */ + + /* View to zoom/locate. */ + int view_x; /*!< (+) Position in x */ + int view_y; /*!< (+) Position in y */ + unsigned int view_w; /*!< (+) View width */ + unsigned int view_h; /*!< (+) View height */ + + /* View margin. */ + int margin_x; /*!< (+) View margin in x. */ + int margin_y; /*!< (+) View margin in y. */ + unsigned int margin_w; /*!< (+) Margin width. */ + unsigned int margin_h; /*!< (+) Margin height. */ + + /* Different tile layers. */ + struct map_layer layers[MAP_LAYER_TYPE_NUM]; +}; + +CORE_BEGIN_DECLS + +int +map_init(struct map *map); + +void +map_handle(struct map *map, const union event *ev); + +void +map_update(struct map *map, unsigned int ticks); + +void +map_draw(const struct map *map); + +void +map_finish(struct map *map); + +CORE_END_DECLS + +#endif /* !MLK_RPG_MAP_H */