diff libmlk-rpg/mlk/rpg/spell.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/spell.h@8f59201dc76b
children 773a082f0b91
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/mlk/rpg/spell.h	Sat Oct 15 21:24:17 2022 +0200
@@ -0,0 +1,67 @@
+/*
+ * spell.h -- magic spells
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MLK_RPG_SPELL_H
+#define MLK_RPG_SPELL_H
+
+#include <mlk/core/core.h>
+
+#include "selection.h"
+
+struct character;
+struct battle;
+struct selection;
+
+enum spell_type {
+	SPELL_TYPE_NEUTRAL,
+	SPELL_TYPE_FIRE,
+	SPELL_TYPE_WIND,
+	SPELL_TYPE_WATER,
+	SPELL_TYPE_EARTH,
+	SPELL_TYPE_CHAOS,
+	SPELL_TYPE_HOLY,
+	SPELL_TYPE_TIME
+};
+
+struct spell {
+	const char *name;
+	const char *description;
+	unsigned int mp;
+	enum spell_type type;
+	enum selection_kind select_kind;
+	enum selection_side select_side;
+
+	void (*select)(const struct battle *, struct selection *);
+	void (*action)(struct battle *, struct character *, const struct selection *);
+	void (*use)(struct character *, const struct selection *);
+};
+
+CORE_BEGIN_DECLS
+
+void
+spell_select(const struct spell *, const struct battle *, struct selection *);
+
+void
+spell_action(const struct spell *, struct battle *, struct character *, const struct selection *);
+
+void
+spell_use(struct spell *, struct character *, const struct selection *);
+
+CORE_END_DECLS
+
+#endif /* !MLK_RPG_SPELL_H */