Mercurial > molko
diff libmlk-rpg/mlk/rpg/spell.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/spell.h@8f59201dc76b |
children | 773a082f0b91 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/mlk/rpg/spell.h Sat Oct 15 21:24:17 2022 +0200 @@ -0,0 +1,67 @@ +/* + * spell.h -- magic spells + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_SPELL_H +#define MLK_RPG_SPELL_H + +#include <mlk/core/core.h> + +#include "selection.h" + +struct character; +struct battle; +struct selection; + +enum spell_type { + SPELL_TYPE_NEUTRAL, + SPELL_TYPE_FIRE, + SPELL_TYPE_WIND, + SPELL_TYPE_WATER, + SPELL_TYPE_EARTH, + SPELL_TYPE_CHAOS, + SPELL_TYPE_HOLY, + SPELL_TYPE_TIME +}; + +struct spell { + const char *name; + const char *description; + unsigned int mp; + enum spell_type type; + enum selection_kind select_kind; + enum selection_side select_side; + + void (*select)(const struct battle *, struct selection *); + void (*action)(struct battle *, struct character *, const struct selection *); + void (*use)(struct character *, const struct selection *); +}; + +CORE_BEGIN_DECLS + +void +spell_select(const struct spell *, const struct battle *, struct selection *); + +void +spell_action(const struct spell *, struct battle *, struct character *, const struct selection *); + +void +spell_use(struct spell *, struct character *, const struct selection *); + +CORE_END_DECLS + +#endif /* !MLK_RPG_SPELL_H */