Mercurial > molko
diff src/map.h @ 27:607bd90aba63
core: finalize map converter and opener, closes #2448 @6h
author | David Demelier <markand@malikania.fr> |
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date | Sun, 12 Jan 2020 21:04:49 +0100 |
parents | |
children | 783841af4033 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/map.h Sun Jan 12 21:04:49 2020 +0100 @@ -0,0 +1,57 @@ +/* + * map.h -- game map + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_MAP_H +#define MOLKO_MAP_H + +/** + * \file map.h + * \brief Game map. + */ + +#include <stdbool.h> +#include <stdint.h> + +#include "sprite.h" + +#define MAP_TITLE_MAX 32 + +struct texture; + +struct map_layer { + uint16_t *tiles; +}; + +struct map { + char title[MAP_TITLE_MAX]; + struct texture *tileset; + struct sprite sprite; + uint16_t width; + uint16_t height; + uint8_t tilewidth; + uint8_t tileheight; + struct map_layer layers[2]; +}; + +bool +map_open(struct map *map, const char *path); + +void +map_close(struct map *map); + +#endif /* !MOLKO_MAP_H */