diff src/map.h @ 27:607bd90aba63

core: finalize map converter and opener, closes #2448 @6h
author David Demelier <markand@malikania.fr>
date Sun, 12 Jan 2020 21:04:49 +0100
parents
children 783841af4033
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/map.h	Sun Jan 12 21:04:49 2020 +0100
@@ -0,0 +1,57 @@
+/*
+ * map.h -- game map
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_MAP_H
+#define MOLKO_MAP_H
+
+/**
+ * \file map.h
+ * \brief Game map.
+ */
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#include "sprite.h"
+
+#define MAP_TITLE_MAX   32
+
+struct texture;
+
+struct map_layer {
+	uint16_t *tiles;
+};
+
+struct map {
+	char title[MAP_TITLE_MAX];
+	struct texture *tileset;
+	struct sprite sprite;
+	uint16_t width;
+	uint16_t height;
+	uint8_t tilewidth;
+	uint8_t tileheight;
+	struct map_layer layers[2];
+};
+
+bool
+map_open(struct map *map, const char *path);
+
+void
+map_close(struct map *map);
+
+#endif /* !MOLKO_MAP_H */