Mercurial > molko
diff src/libmlk-rpg/rpg/property.h @ 328:60a4f904da21
rpg: separate property from save
author | David Demelier <markand@malikania.fr> |
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date | Mon, 04 Oct 2021 13:10:11 +0200 |
parents | |
children | 19782ea1cf4a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-rpg/rpg/property.h Mon Oct 04 13:10:11 2021 +0200 @@ -0,0 +1,47 @@ +/* + * property.h -- manage game properties + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_RPG_PROPERTY_H +#define MOLKO_RPG_PROPERTY_H + +#include <core/core.h> + +#define PROPERTY_KEY_MAX (64) +#define PROPERTY_VALUE_MAX (1024) + +struct save; + +struct property { + char key[PROPERTY_KEY_MAX + 1]; + char value[PROPERTY_VALUE_MAX + 1]; +}; + +CORE_BEGIN_DECLS + +int +property_save(const struct property *, struct save *); + +int +property_load(struct property *, struct save *); + +int +property_remove(struct property *, struct save *); + +CORE_END_DECLS + +#endif /* !MOLKO_RPG_PROPERTY_H */