diff src/libmlk-rpg/rpg/property.h @ 328:60a4f904da21

rpg: separate property from save
author David Demelier <markand@malikania.fr>
date Mon, 04 Oct 2021 13:10:11 +0200
parents
children 19782ea1cf4a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/property.h	Mon Oct 04 13:10:11 2021 +0200
@@ -0,0 +1,47 @@
+/*
+ * property.h -- manage game properties
+ *
+ * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_PROPERTY_H
+#define MOLKO_RPG_PROPERTY_H
+
+#include <core/core.h>
+
+#define PROPERTY_KEY_MAX        (64)
+#define PROPERTY_VALUE_MAX      (1024)
+
+struct save;
+
+struct property {
+	char key[PROPERTY_KEY_MAX + 1];
+	char value[PROPERTY_VALUE_MAX + 1];
+};
+
+CORE_BEGIN_DECLS
+
+int
+property_save(const struct property *, struct save *);
+
+int
+property_load(struct property *, struct save *);
+
+int
+property_remove(struct property *, struct save *);
+
+CORE_END_DECLS
+
+#endif /* !MOLKO_RPG_PROPERTY_H */