diff examples/example/registry.h @ 414:6947c1fefe5c

misc: extreme cleanup - Remove of Javascript binding for many reasons. - Put examples and tests in GNU make. - Create a library with shared example code.
author David Demelier <markand@malikania.fr>
date Sun, 09 Oct 2022 13:51:03 +0200
parents examples/example-battle/registry.h@460c78706989
children 8f59201dc76b
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example/registry.h	Sun Oct 09 13:51:03 2022 +0200
@@ -0,0 +1,66 @@
+/*
+ * registry.h -- registry of resources
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef EXAMPLES_BATTLE_REGISTRY_H
+#define EXAMPLES_BATTLE_REGISTRY_H
+
+#include <core/sound.h>
+#include <core/sprite.h>
+#include <core/texture.h>
+
+enum registry_texture {
+	/* UI. */
+	REGISTRY_TEXTURE_CURSOR,
+
+	/* Animations. */
+	REGISTRY_TEXTURE_EXPLOSION,
+
+	/* Characters. */
+	REGISTRY_TEXTURE_JOHN_WALK,
+	REGISTRY_TEXTURE_JOHN_SWORD,
+
+	/* Enemies. */
+	REGISTRY_TEXTURE_HAUNTED_WOOD,
+	REGISTRY_TEXTURE_BLACK_CAT,
+
+	/* Unused.*/
+	REGISTRY_TEXTURE_NUM
+};
+
+enum registry_image {
+	REGISTRY_IMAGE_BATTLE_BACKGROUND,
+	REGISTRY_IMAGE_NUM
+};
+
+enum registry_sound {
+	REGISTRY_SOUND_FIRE,
+	REGISTRY_SOUND_NUM
+};
+
+extern struct texture registry_images[REGISTRY_IMAGE_NUM];
+extern struct texture registry_textures[REGISTRY_TEXTURE_NUM];
+extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
+extern struct sound registry_sounds[REGISTRY_SOUND_NUM];
+
+void
+registry_init(void);
+
+void
+registry_finish(void);
+
+#endif /* !EXAMPLES_BATTLE_REGISTRY_H */