Mercurial > molko
diff examples/example/registry.h @ 414:6947c1fefe5c
misc: extreme cleanup
- Remove of Javascript binding for many reasons.
- Put examples and tests in GNU make.
- Create a library with shared example code.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sun, 09 Oct 2022 13:51:03 +0200 |
parents | examples/example-battle/registry.h@460c78706989 |
children | 8f59201dc76b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/example/registry.h Sun Oct 09 13:51:03 2022 +0200 @@ -0,0 +1,66 @@ +/* + * registry.h -- registry of resources + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef EXAMPLES_BATTLE_REGISTRY_H +#define EXAMPLES_BATTLE_REGISTRY_H + +#include <core/sound.h> +#include <core/sprite.h> +#include <core/texture.h> + +enum registry_texture { + /* UI. */ + REGISTRY_TEXTURE_CURSOR, + + /* Animations. */ + REGISTRY_TEXTURE_EXPLOSION, + + /* Characters. */ + REGISTRY_TEXTURE_JOHN_WALK, + REGISTRY_TEXTURE_JOHN_SWORD, + + /* Enemies. */ + REGISTRY_TEXTURE_HAUNTED_WOOD, + REGISTRY_TEXTURE_BLACK_CAT, + + /* Unused.*/ + REGISTRY_TEXTURE_NUM +}; + +enum registry_image { + REGISTRY_IMAGE_BATTLE_BACKGROUND, + REGISTRY_IMAGE_NUM +}; + +enum registry_sound { + REGISTRY_SOUND_FIRE, + REGISTRY_SOUND_NUM +}; + +extern struct texture registry_images[REGISTRY_IMAGE_NUM]; +extern struct texture registry_textures[REGISTRY_TEXTURE_NUM]; +extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM]; +extern struct sound registry_sounds[REGISTRY_SOUND_NUM]; + +void +registry_init(void); + +void +registry_finish(void); + +#endif /* !EXAMPLES_BATTLE_REGISTRY_H */