diff libmlk-adventure/adventure/molko.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents libadventure/adventure/molko.c@76afe639fd72
children 16be1ad3ddba
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/molko.c	Sat Nov 28 22:37:30 2020 +0100
@@ -0,0 +1,138 @@
+/*
+ * molko.c -- main structure for Molko's Adventure
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <stddef.h>
+#include <setjmp.h>
+#include <locale.h>
+
+#include <core/clock.h>
+#include <core/core.h>
+#include <core/event.h>
+#include <core/panic.h>
+#include <core/translate.h>
+#include <core/util.h>
+#include <core/window.h>
+
+#include <ui/ui.h>
+
+#include <rpg/rpg.h>
+
+#include <adventure/state/panic.h>
+#include <adventure/state/splashscreen.h>
+#include <adventure/state/mainmenu.h>
+
+#include "molko.h"
+
+#define WINDOW_WIDTH    1280
+#define WINDOW_HEIGHT   720
+
+static jmp_buf panic_buf;
+
+struct molko molko;
+
+static void
+crash(void)
+{
+	longjmp(panic_buf, 1);
+}
+
+static void
+loop(void)
+{
+	struct clock clock = {0};
+
+	while (game.state) {
+		unsigned int elapsed = clock_elapsed(&clock);
+
+		clock_start(&clock);
+
+		for (union event ev; event_poll(&ev); ) {
+			switch (ev.type) {
+			case EVENT_QUIT:
+				return;
+			default:
+				game_handle(&ev);
+				break;
+			}
+		}
+
+		game_update(elapsed);
+		game_draw();
+
+		if ((elapsed = clock_elapsed(&clock)) < 20)
+			delay(20 - elapsed);
+	}
+}
+
+void
+molko_init(void)
+{
+	setlocale(LC_ALL, "");
+
+	if (!core_init("fr.malikania", "molko") || !ui_init() || !rpg_init())
+		panic();
+
+	translate_init("libmlk-adventure");
+
+	if (!window_open("Molko's Adventure", WINDOW_WIDTH, WINDOW_HEIGHT))
+		panic();
+
+	/*
+	 * From here, we can setup our panic state which requires a window
+	 * to be running.
+	 */
+
+	/* Init unrecoverable panic state. */
+	panic_state(&molko.states[MOLKO_STATE_PANIC]);
+	panic_handler = crash;
+
+	/* Init states. */
+	splashscreen_state(&molko.states[MOLKO_STATE_SPLASH], &molko.states[MOLKO_STATE_MAINMENU]);
+	mainmenu_state(&molko.states[MOLKO_STATE_MAINMENU]);
+
+	/* Start to splash. */
+	game_switch(&molko.states[MOLKO_STATE_SPLASH], true);
+}
+
+void
+molko_run(void)
+{
+	if (setjmp(panic_buf) == 0) {
+		/* Initial game run. */
+		loop();
+	} else {
+		/* Clear event queue to avoid accidental key presses. */
+		for (union event ev; event_poll(&ev); )
+			continue;
+
+		game_switch(&molko.states[MOLKO_STATE_PANIC], true);
+		loop();
+	}
+}
+
+void
+molko_finish(void)
+{
+	for (size_t i = 0; i < MOLKO_STATE_NUM; ++i)
+		state_finish(&molko.states[i]);
+
+	window_finish();
+	rpg_finish();
+	ui_finish();
+	core_finish();
+}