Mercurial > molko
diff libmlk-adventure/adventure/molko.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libadventure/adventure/molko.c@76afe639fd72 |
children | 16be1ad3ddba |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-adventure/adventure/molko.c Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,138 @@ +/* + * molko.c -- main structure for Molko's Adventure + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <stddef.h> +#include <setjmp.h> +#include <locale.h> + +#include <core/clock.h> +#include <core/core.h> +#include <core/event.h> +#include <core/panic.h> +#include <core/translate.h> +#include <core/util.h> +#include <core/window.h> + +#include <ui/ui.h> + +#include <rpg/rpg.h> + +#include <adventure/state/panic.h> +#include <adventure/state/splashscreen.h> +#include <adventure/state/mainmenu.h> + +#include "molko.h" + +#define WINDOW_WIDTH 1280 +#define WINDOW_HEIGHT 720 + +static jmp_buf panic_buf; + +struct molko molko; + +static void +crash(void) +{ + longjmp(panic_buf, 1); +} + +static void +loop(void) +{ + struct clock clock = {0}; + + while (game.state) { + unsigned int elapsed = clock_elapsed(&clock); + + clock_start(&clock); + + for (union event ev; event_poll(&ev); ) { + switch (ev.type) { + case EVENT_QUIT: + return; + default: + game_handle(&ev); + break; + } + } + + game_update(elapsed); + game_draw(); + + if ((elapsed = clock_elapsed(&clock)) < 20) + delay(20 - elapsed); + } +} + +void +molko_init(void) +{ + setlocale(LC_ALL, ""); + + if (!core_init("fr.malikania", "molko") || !ui_init() || !rpg_init()) + panic(); + + translate_init("libmlk-adventure"); + + if (!window_open("Molko's Adventure", WINDOW_WIDTH, WINDOW_HEIGHT)) + panic(); + + /* + * From here, we can setup our panic state which requires a window + * to be running. + */ + + /* Init unrecoverable panic state. */ + panic_state(&molko.states[MOLKO_STATE_PANIC]); + panic_handler = crash; + + /* Init states. */ + splashscreen_state(&molko.states[MOLKO_STATE_SPLASH], &molko.states[MOLKO_STATE_MAINMENU]); + mainmenu_state(&molko.states[MOLKO_STATE_MAINMENU]); + + /* Start to splash. */ + game_switch(&molko.states[MOLKO_STATE_SPLASH], true); +} + +void +molko_run(void) +{ + if (setjmp(panic_buf) == 0) { + /* Initial game run. */ + loop(); + } else { + /* Clear event queue to avoid accidental key presses. */ + for (union event ev; event_poll(&ev); ) + continue; + + game_switch(&molko.states[MOLKO_STATE_PANIC], true); + loop(); + } +} + +void +molko_finish(void) +{ + for (size_t i = 0; i < MOLKO_STATE_NUM; ++i) + state_finish(&molko.states[i]); + + window_finish(); + rpg_finish(); + ui_finish(); + core_finish(); +}