diff libmlk-adventure/adventure/state/splashscreen.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents libadventure/adventure/state/splashscreen.c@befa2e855d3b
children 16be1ad3ddba
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/state/splashscreen.c	Sat Nov 28 22:37:30 2020 +0100
@@ -0,0 +1,119 @@
+/*
+ * splashscreen.c -- splash screen state
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <core/alloc.h>
+#include <core/font.h>
+#include <core/game.h>
+#include <core/image.h>
+#include <core/painter.h>
+#include <core/panic.h>
+#include <core/state.h>
+#include <core/sys.h>
+#include <core/texture.h>
+#include <core/window.h>
+
+#include <ui/align.h>
+
+#include <assets/fonts/cubic.h>
+
+#include "splashscreen.h"
+#include "mainmenu.h"
+
+#define DELAY 3000
+
+struct splashscreen {
+	struct texture tex;
+	int x;
+	int y;
+	struct state *next;
+	unsigned int elapsed;
+};
+
+static struct splashscreen *
+init(struct state *next)
+{
+	struct splashscreen *splash;
+	struct font font;
+
+	splash = alloc_new0(sizeof (*splash));
+	splash->next = next;
+
+	if (!font_openmem(&font, fonts_cubic, sizeof (fonts_cubic), 80))
+		panic();
+
+	font.style = FONT_STYLE_ANTIALIASED;
+
+	if (!font_render(&font, &splash->tex, "malikania", 0x19332dff))
+		panic();
+
+	align(ALIGN_CENTER, &splash->x, &splash->y, splash->tex.w, splash->tex.h,
+	    0, 0, window.w, window.h);
+	font_finish(&font);
+
+	return splash;
+}
+
+static void
+update(struct state *state, unsigned int ticks)
+{
+	struct splashscreen *splash = state->data;
+
+	splash->elapsed += ticks;
+
+	if (splash->elapsed >= DELAY)
+		game_switch(splash->next, false);
+}
+
+static void
+draw(struct state *state)
+{
+	struct splashscreen *splash = state->data;
+
+	painter_set_color(0xffffffff);
+	painter_clear();
+	texture_draw(&splash->tex, splash->x, splash->y);
+	painter_present();
+}
+
+static void
+finish(struct state *state)
+{
+	struct splashscreen *splash = state->data;
+
+	texture_finish(&splash->tex);
+
+	free(splash);
+	memset(state, 0, sizeof (*state));
+}
+
+void
+splashscreen_state(struct state *state, struct state *next)
+{
+	assert(state);
+	assert(next);
+
+	memset(state, 0, sizeof (*state));
+	state->data = init(next);
+	state->update = update;
+	state->draw = draw;
+	state->finish = finish;
+}