Mercurial > molko
diff libmlk-core/core/action.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libcore/core/action.h@ddfe0a211169 |
children | c4da052c0def |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-core/core/action.h Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,239 @@ +/* + * action.h -- action states + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_CORE_ACTION_H +#define MOLKO_CORE_ACTION_H + +/** + * \file action.h + * \brief Action states. + * \ingroup actions + */ + +#include <stdbool.h> + +/** + * \brief Maximum number of actions in stack. + */ +#define ACTION_STACK_MAX 128 + +union event; + +/** + * \brief Action structure. + * + * Use this structure to create an action that reacts to user events. + * + * The purpose of actions is to simplify user interaction within a specific + * state or a dedicated user routine. With the help of the companion + * \ref action_stack it is easy to manage actions in a specific game logic + * state. + * + * All members can be NULL. + */ +struct action { + /** + * (+&?) Arbitrary user data. + */ + void *data; + + /** + * (+&?) Handle event. + * + * \param act this action + * \param ev the event + */ + void (*handle)(struct action *act, const union event *ev); + + /** + * (+?) Update the action. + * + * \param act this action + * \param ticks the number of milliseconds since last frame + * \return true if action has terminated + */ + bool (*update)(struct action *act, unsigned int ticks); + + /** + * (+?) Draw the action. + * + * \param act this action + */ + void (*draw)(struct action *act); + + /** + * (+?) Called when the action was completed. + * + * This callback is mostly provided to allow the user doing something + * else once an action is complete. Predefined actions should not use + * this callback by themselves. + * + * \param act this action + */ + void (*end)(struct action *act); + + /** + * (+?) Destroy internal resources. + * + * Close the action before removal. This function should be used to + * deallocate memory if necessary. + * + * \param act this action + */ + void (*finish)(struct action *act); +}; + +/** + * Shortcut for act->handle (if not NULL). + * + * \pre act != NULL + * \pre ev != NULL + * \param act the action + * \param ev the event + */ +void +action_handle(struct action *act, const union event *ev); + +/** + * Shortcut for act->update (if not NULL). + * + * \pre act != NULL + * \param act the action + * \param ticks the number of milliseconds since last frame + * \return Status of act->update or false if act->update is NULL. + */ +bool +action_update(struct action *act, unsigned int ticks); + +/** + * Shortcut for act->draw (if not NULL). + * + * \pre act != NULL + * \param act the action + */ +void +action_draw(struct action *act); + +/** + * Shortcut for act->end (if not NULL). + * + * \pre act != NULL + * \param act the action + */ +void +action_end(struct action *act); + +/** + * Shortcut for act->finish (if not NULL). + * + * \pre act != NULL + * \param act the action + */ +void +action_finish(struct action *act); + +/** + * \brief Stack of actions. + * + * The purpose of this structure is to help managing several actions at once. + * Actions are automatically removed from the stack if the corresponding update + * member function returns true after completion. + * + * This structure contains pointers to actions that must be kept until the stack + * is destroyed. User is responsible of deallocating them if they were allocated + * from the heap. + */ +struct action_stack { + struct action *actions[ACTION_STACK_MAX]; /*!< (+) Actions */ +}; + +/** + * Initalize the action stack. + * + * It is unnecessary if the object was zero'ed. + * + * \pre st != NULL + * \param st the stack + */ +void +action_stack_init(struct action_stack *st); + +/** + * Add an action to the stack. + * + * \pre st != NULL + * \pre act != NULL + * \param st the stack + * \param act the action + * \note The pointer must be kept alive. + * \return True if the action was added correctly (enough space). + */ +bool +action_stack_add(struct action_stack *st, struct action *act); + +/** + * Handle an event for all actions. + * + * \pre st != NULL + * \pre ev != NULL + * \param st the stack + * \param ev the event + */ +void +action_stack_handle(struct action_stack *st, const union event *ev); + +/** + * Update all actions. + * + * \pre st != NULL + * \param st the stack + * \param ticks the number of milliseconds since last frame + * \return True if all actions completed. + */ +bool +action_stack_update(struct action_stack *st, unsigned int ticks); + +/** + * Draw all actions. + * + * \pre st != NULL + * \param st the stack + */ +void +action_stack_draw(const struct action_stack *st); + +/** + * Tells if there is any pending action in the stack. + * + * \pre st != NULL + * \param st the stack + * \return False if there is at least one action in the stack. + */ +bool +action_stack_completed(const struct action_stack *st); + +/** + * Terminate all actions and clear the stack. + * + * \pre st != NULL + * \param st the stack + */ +void +action_stack_finish(struct action_stack *st); + +#endif /* !MOLKO_CORE_ACTION_H */