Mercurial > molko
diff libmlk-core/core/sprite.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libcore/core/sprite.h@4ad7420ab678 |
children | c4da052c0def |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-core/core/sprite.h Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,111 @@ +/* + * sprite.h -- image sprites + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_CORE_SPRITE_H +#define MOLKO_CORE_SPRITE_H + +/** + * \file sprite.h + * \brief Image sprites. + * \ingroup drawing + * + * The sprite is a module to help rendering a large image that is split into + * individual parts. This improves memory usage as several images are loaded + * in a unique one instead of individual parts. + * + * Example of sprite. + * + * ``` + * +---+---+---+ + * | 0 | 1 | 2 | + * +---+---+---+ + * | 3 | 4 | 5 | + * +---+---+---+ + * ``` + * + * If an image is designed like this grid, it contains three columns and 2 rows. + * + * \note The image may not contain space, margins or padding within each cell. + */ + +#include <stdbool.h> + +struct texture; + +/** + * \brief Sprite structure. + */ +struct sprite { + struct texture *texture; /*!< (+&) Texture to access. */ + unsigned int cellw; /*!< (-) Width per cell. */ + unsigned int cellh; /*!< (-) Height per cell. */ + unsigned int nrows; /*!< (-) Number of rows. */ + unsigned int ncols; /*!< (-) Number of columns. */ +}; + +/** + * Initialize a sprite. + * + * The sprite does not take ownership of texture and must be valid until the + * sprite is no longer used. + * + * This function is only provided as convenience, user may initialize the + * sprite by itself if wanted. + * + * The fields `nrows' and `ncols' will be determined automatically from the + * texture size. + * + * \pre sprite != NULL + * \pre tex != NULL && texture_ok(tex) + * \param sprite the sprite to initialize + * \param tex the texture + * \param cellw the width per cell in pixels + * \param cellh the height per cell in pixels + */ +void +sprite_init(struct sprite *sprite, + struct texture *tex, + unsigned int cellw, + unsigned int cellh); + +/** + * Tells if the sprite has a texture and isn't null sized. + * + * \param sprite the sprite to check (may be NULL) + * \return True if it is initialized correctly. + */ +bool +sprite_ok(const struct sprite *sprite); + +/** + * Draw the sprite component from row `r' and column `c'. + * + * \pre r < sprite->nrows + * \pre c < sprite->ncols + * \pre sprite != NULL + * \param sprite the sprite to draw + * \param r the row number + * \param c the column number + * \param x the X destination + * \param y the Y destination + * \return False in case of rendering error. + */ +bool +sprite_draw(const struct sprite *sprite, unsigned int r, unsigned int c, int x, int y); + +#endif /* !MOLKO_CORE_SPRITE_H */