diff libmlk-rpg/rpg/battle-state-ai.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/battle-state-ai.c@86b71e1f9dd5
children 6367b976112d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/rpg/battle-state-ai.c	Sat Nov 28 22:37:30 2020 +0100
@@ -0,0 +1,54 @@
+/*
+ * battle-state-ai.c -- battle state (enemy is playing)
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include "battle.h"
+#include "battle-state.h"
+#include "battle-state-ai.h"
+#include "battle-state-check.h"
+#include "character.h"
+
+static bool
+update(struct battle_state *st, struct battle *bt, unsigned int ticks)
+{
+	(void)st;
+	(void)ticks;
+
+	struct character *ch = bt->order_cur->ch;
+
+	/*
+	 * Immediately invoke the enemy exec strategy and put the battle state
+	 * to check.
+	 */
+	character_exec(ch, bt);
+
+	return false;
+}
+
+void
+battle_state_ai(struct battle *bt)
+{
+	assert(bt);
+
+	static struct battle_state self = {
+		.update = update
+	};
+
+	battle_switch(bt, &self);
+}