Mercurial > molko
diff libmlk-rpg/rpg/battle-state-ai.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-ai.c@86b71e1f9dd5 |
children | 6367b976112d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/rpg/battle-state-ai.c Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,54 @@ +/* + * battle-state-ai.c -- battle state (enemy is playing) + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> + +#include "battle.h" +#include "battle-state.h" +#include "battle-state-ai.h" +#include "battle-state-check.h" +#include "character.h" + +static bool +update(struct battle_state *st, struct battle *bt, unsigned int ticks) +{ + (void)st; + (void)ticks; + + struct character *ch = bt->order_cur->ch; + + /* + * Immediately invoke the enemy exec strategy and put the battle state + * to check. + */ + character_exec(ch, bt); + + return false; +} + +void +battle_state_ai(struct battle *bt) +{ + assert(bt); + + static struct battle_state self = { + .update = update + }; + + battle_switch(bt, &self); +}