Mercurial > molko
diff libmlk-rpg/rpg/character.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/character.c@fb304a94a05c |
children | 87b8c7510717 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/rpg/character.c Sat Nov 28 22:37:30 2020 +0100 @@ -0,0 +1,67 @@ +/* + * character.c -- character definition + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> + +#include <core/sprite.h> + +#include "character.h" +#include "equipment.h" + +bool +character_ok(struct character *ch) +{ + return ch && ch->name && ch->type && ch->reset && sprite_ok(ch->sprites[CHARACTER_SPRITE_NORMAL]); +} + +const char * +character_status_string(enum character_status status) +{ + /* + * We expect the user to only specify one status as character_status + * is a bitmask. + */ + switch (status) { + case CHARACTER_STATUS_POISON: + return "poison"; + default: + return "normal"; + } +} + +void +character_reset(struct character *ch) +{ + assert(character_ok(ch)); + + ch->reset(ch); + + /* For all equipments, apply its equip function. */ + for (int i = 0; i < CHARACTER_EQUIPMENT_NUM; ++i) + if (ch->equipments[i]) + equipment_equip(ch->equipments[i], ch); +} + +void +character_exec(struct character *ch, struct battle *bt) +{ + assert(character_ok(ch)); + + if (ch->exec) + ch->exec(ch, bt); +}