diff libmlk-rpg/rpg/character.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/character.c@fb304a94a05c
children 87b8c7510717
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/rpg/character.c	Sat Nov 28 22:37:30 2020 +0100
@@ -0,0 +1,67 @@
+/*
+ * character.c -- character definition
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+
+#include <core/sprite.h>
+
+#include "character.h"
+#include "equipment.h"
+
+bool
+character_ok(struct character *ch)
+{
+	return ch && ch->name && ch->type && ch->reset && sprite_ok(ch->sprites[CHARACTER_SPRITE_NORMAL]);
+}
+
+const char *
+character_status_string(enum character_status status)
+{
+	/*
+	 * We expect the user to only specify one status as character_status
+	 * is a bitmask.
+	 */
+	switch (status) {
+	case CHARACTER_STATUS_POISON:
+		return "poison";
+	default:
+		return "normal";
+	}
+}
+
+void
+character_reset(struct character *ch)
+{
+	assert(character_ok(ch));
+
+	ch->reset(ch);
+
+	/* For all equipments, apply its equip function. */
+	for (int i = 0; i < CHARACTER_EQUIPMENT_NUM; ++i)
+		if (ch->equipments[i])
+			equipment_equip(ch->equipments[i], ch);
+}
+
+void
+character_exec(struct character *ch, struct battle *bt)
+{
+	assert(character_ok(ch));
+
+	if (ch->exec)
+		ch->exec(ch, bt);
+}