Mercurial > molko
diff libadventure/adventure/splashscreen_state.c @ 121:789b23e01f52
misc: reorganize hierarchy, closes #2490
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 05 Oct 2020 13:25:06 +0200 |
parents | src/adventure/splashscreen_state.c@58133933ea17 |
children | c679e08b32b2 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libadventure/adventure/splashscreen_state.c Mon Oct 05 13:25:06 2020 +0200 @@ -0,0 +1,97 @@ +/* + * splashscreen_state.c -- splash screen state + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <core/font.h> +#include <core/game.h> +#include <core/image.h> +#include <core/map.h> +#include <core/map_state.h> +#include <core/painter.h> +#include <core/panic.h> +#include <core/state.h> +#include <core/sys.h> +#include <core/texture.h> +#include <core/window.h> + +#include "splashscreen_state.h" +#include "mainmenu_state.h" + +#define DELAY 2000 + +struct splashscreen_state_data splashscreen_state_data; + +static void +enter(void) +{ + struct font font = { + .color = 0x000000ff + }; + + if (!(font_open(&font, sys_datapath("fonts/teutonic1.ttf"), 130))) + panic(); + if (!(font_render(&font, &splashscreen_state_data.text, "Molko's Adventure"))) + panic(); + + /* Compute position. */ + const unsigned int w = splashscreen_state_data.text.w; + const unsigned int h = splashscreen_state_data.text.h; + + splashscreen_state_data.x = (window.w / 2) - (w / 2); + splashscreen_state_data.y = (window.h / 2) - (h / 2); + + font_finish(&font); +} + +static void +leave(void) +{ + /* We don't delete the texture because it is used by mainmenu_state. */ +} + +static void +handle(const union event *event) +{ + (void)event; +} + +static void +update(unsigned int ticks) +{ + splashscreen_state_data.elapsed += ticks; + + if (splashscreen_state_data.elapsed >= DELAY) + game_switch(&mainmenu_state, false); +} + +static void +draw(void) +{ + painter_set_color(0xffffffff); + painter_clear(); + texture_draw(&splashscreen_state_data.text, + splashscreen_state_data.x, + splashscreen_state_data.y); +} + +struct state splashscreen_state = { + .enter = enter, + .leave = leave, + .handle = handle, + .update = update, + .draw = draw +};