Mercurial > molko
diff examples/example-states/state-splash.h @ 645:83781cc87fca
core: rework game stack state mechanism
The current model was fundamentally broken as the state could continue its
execution when calling mlk_game_pop from itself (e.g. in update).
The current model uses a sjlj mechanism with mlk_game_push/pop being disallowed
in special state function like end, finish, suspend.
author | David Demelier <markand@malikania.fr> |
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date | Sun, 04 Feb 2024 15:24:00 +0100 |
parents | |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/examples/example-states/state-splash.h Sun Feb 04 15:24:00 2024 +0100 @@ -0,0 +1,27 @@ +/* + * state-splash.h -- minimal splash screen + * + * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef STATE_SPLASH_H +#define STATE_SPLASH_H + +struct mlk_state; + +struct mlk_state * +state_splash_new(void); + +#endif /* !STATE_SPLASH_H */