diff examples/example-states/state-splash.h @ 645:83781cc87fca

core: rework game stack state mechanism The current model was fundamentally broken as the state could continue its execution when calling mlk_game_pop from itself (e.g. in update). The current model uses a sjlj mechanism with mlk_game_push/pop being disallowed in special state function like end, finish, suspend.
author David Demelier <markand@malikania.fr>
date Sun, 04 Feb 2024 15:24:00 +0100
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/examples/example-states/state-splash.h	Sun Feb 04 15:24:00 2024 +0100
@@ -0,0 +1,27 @@
+/*
+ * state-splash.h -- minimal splash screen
+ *
+ * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef STATE_SPLASH_H
+#define STATE_SPLASH_H
+
+struct mlk_state;
+
+struct mlk_state *
+state_splash_new(void);
+
+#endif /* !STATE_SPLASH_H */