Mercurial > molko
diff libadventure/adventure/molko.h @ 197:852d0b7817ce
rpg: map, extreme cleanup, closes #2508 @4h
author | David Demelier <markand@malikania.fr> |
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date | Mon, 09 Nov 2020 10:37:36 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libadventure/adventure/molko.h Mon Nov 09 10:37:36 2020 +0100 @@ -0,0 +1,60 @@ +/* + * molko.h -- main structure for Molko's Adventure + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_H +#define MOLKO_H + +#include <core/game.h> +#include <core/texture.h> +#include <core/sprite.h> +#include <core/state.h> + +#include <rpg/map-file.h> +#include <rpg/map.h> + +enum molko_state { + MOLKO_STATE_SPLASH, + MOLKO_STATE_MAINMENU, + MOLKO_STATE_PANIC, + MOLKO_STATE_MAP, + MOLKO_STATE_NUM +}; + +struct molko { + struct game engine; + struct state states[MOLKO_STATE_NUM]; + + /* MOLKO_STATE_MAP. */ + struct texture map_player_texture; + struct sprite map_player_sprite; + struct map_file map_file; + struct map map; +}; + +extern struct molko molko; + +void +molko_init(void); + +void +molko_run(void); + +void +molko_finish(void); + +#endif /* !MOLKO_H */