diff libadventure/adventure/molko.h @ 197:852d0b7817ce

rpg: map, extreme cleanup, closes #2508 @4h
author David Demelier <markand@malikania.fr>
date Mon, 09 Nov 2020 10:37:36 +0100
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libadventure/adventure/molko.h	Mon Nov 09 10:37:36 2020 +0100
@@ -0,0 +1,60 @@
+/*
+ * molko.h -- main structure for Molko's Adventure
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_H
+#define MOLKO_H
+
+#include <core/game.h>
+#include <core/texture.h>
+#include <core/sprite.h>
+#include <core/state.h>
+
+#include <rpg/map-file.h>
+#include <rpg/map.h>
+
+enum molko_state {
+	MOLKO_STATE_SPLASH,
+	MOLKO_STATE_MAINMENU,
+	MOLKO_STATE_PANIC,
+	MOLKO_STATE_MAP,
+	MOLKO_STATE_NUM
+};
+
+struct molko {
+	struct game engine;
+	struct state states[MOLKO_STATE_NUM];
+
+	/* MOLKO_STATE_MAP. */
+	struct texture map_player_texture;
+	struct sprite map_player_sprite;
+	struct map_file map_file;
+	struct map map;
+};
+
+extern struct molko molko;
+
+void
+molko_init(void);
+
+void
+molko_run(void);
+
+void
+molko_finish(void);
+
+#endif /* !MOLKO_H */