Mercurial > molko
diff examples/example-battle/spell-fire.c @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 23 Nov 2020 17:05:07 +0100 |
parents | befa2e855d3b |
children | fb304a94a05c |
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--- a/examples/example-battle/spell-fire.c Thu Nov 19 16:46:26 2020 +0100 +++ b/examples/example-battle/spell-fire.c Mon Nov 23 17:05:07 2020 +0100 @@ -51,11 +51,12 @@ { const struct data *data = act->data; const struct battle_entity *et = &data->battle->enemies[data->selection]; + const struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_WALK]; int x, y; align(ALIGN_CENTER, &x, &y, data->animation.sprite->cellw, data->animation.sprite->cellh, - et->x, et->y, et->ch->sprite->cellw, et->ch->sprite->cellh); + et->x, et->y, sprite->cellw, sprite->cellh); animation_draw(&data->animation, x, y); }