diff examples/example-battle/spell-fire.c @ 230:86b71e1f9dd5

rpg: add movements in battle
author David Demelier <markand@malikania.fr>
date Mon, 23 Nov 2020 17:05:07 +0100
parents befa2e855d3b
children fb304a94a05c
line wrap: on
line diff
--- a/examples/example-battle/spell-fire.c	Thu Nov 19 16:46:26 2020 +0100
+++ b/examples/example-battle/spell-fire.c	Mon Nov 23 17:05:07 2020 +0100
@@ -51,11 +51,12 @@
 {
 	const struct data *data = act->data;
 	const struct battle_entity *et = &data->battle->enemies[data->selection];
+	const struct sprite *sprite = et->ch->sprites[CHARACTER_SPRITE_WALK];
 	int x, y;
 
 	align(ALIGN_CENTER,
 	    &x, &y, data->animation.sprite->cellw, data->animation.sprite->cellh,
-	    et->x, et->y, et->ch->sprite->cellw, et->ch->sprite->cellh);
+	    et->x, et->y, sprite->cellw, sprite->cellh);
 
 	animation_draw(&data->animation, x, y);
 }