Mercurial > molko
diff librpg/rpg/battle-entity-state-attacking.c @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
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date | Mon, 23 Nov 2020 17:05:07 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/librpg/rpg/battle-entity-state-attacking.c Mon Nov 23 17:05:07 2020 +0100 @@ -0,0 +1,83 @@ +/* + * battle-entity-state-attacking.h -- the entity is attacking + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> +#include <stdlib.h> + +#include <core/alloc.h> +#include <core/animation.h> +#include <core/panic.h> +#include <core/sprite.h> + +#include "battle-entity.h" +#include "battle-entity-state-attacking.h" +#include "battle-entity-state.h" + +struct data { + struct battle_entity_state state; + struct animation anim; +}; + +static bool +update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) +{ + (void)et; + + struct data *data = st->data; + + return animation_update(&data->anim, ticks); +} + +static void +draw(const struct battle_entity_state *st, const struct battle_entity *et) +{ + const struct data *data = st->data; + + animation_draw(&data->anim, et->x, et->y); +} + +static void +finish(struct battle_entity_state *st, struct battle_entity *et) +{ + (void)et; + + free(st->data); +} + +void +battle_entity_state_attacking(struct battle_entity *et, struct sprite *which) +{ + assert(battle_entity_ok(et)); + assert(sprite_ok(which)); + + struct data *data; + + if (!(data = alloc_new0(sizeof (*data)))) + panic(); + + animation_init(&data->anim, which, 100); + animation_start(&data->anim); + + data->state.data = data; + data->state.update = update; + data->state.draw = draw; + data->state.finish = finish; + + battle_entity_switch(et, &data->state); +}