Mercurial > molko
diff librpg/rpg/battle-entity-state-normal.h @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
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date | Mon, 23 Nov 2020 17:05:07 +0100 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/librpg/rpg/battle-entity-state-normal.h Mon Nov 23 17:05:07 2020 +0100 @@ -0,0 +1,41 @@ +/* + * battle-entity-state-normal.h -- the entity is normal + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H +#define MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H + +/** + * \file battle-entity-state-normal.h + * \brief The entity is normal. + */ + +struct battle_entity; + +/** + * Set normal state. + * + * The normal state does nothing except rendering the entity at its current + * position. + * + * \pre battle_entity_ok(et) + * \param et the entity to set + */ +void +battle_entity_state_normal(struct battle_entity *et); + +#endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_NORMAL_H */