Mercurial > molko
diff librpg/rpg/walksprite.h @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 23 Nov 2020 17:05:07 +0100 |
parents | 852d0b7817ce |
children |
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--- a/librpg/rpg/walksprite.h Thu Nov 19 16:46:26 2020 +0100 +++ b/librpg/rpg/walksprite.h Mon Nov 23 17:05:07 2020 +0100 @@ -77,6 +77,15 @@ walksprite_init(struct walksprite *ws, struct sprite *sprite, unsigned int delay); /** + * Reset current column to inactive (aka no longer walking). + * + * \pre ws != NULL + * \param ws the walking sprite + */ +void +walksprite_reset(struct walksprite *ws); + +/** * Update the walking sprite * * \pre ws != NULL