diff libmlk-adventure/adventure/dialog/save.h @ 281:87b8c7510717

rpg: implement load/save for characters
author David Demelier <markand@malikania.fr>
date Sun, 20 Dec 2020 10:55:53 +0100
parents
children 08ab73b32832
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/dialog/save.h	Sun Dec 20 10:55:53 2020 +0100
@@ -0,0 +1,53 @@
+/*
+ * save.h -- select a save slot
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_SAVE_H
+#define MOLKO_ADVENTURE_SAVE_H
+
+#include <stdbool.h>
+
+#include <rpg/save.h>
+
+#define DIALOG_SAVE_MAX (6)
+
+union event;
+
+struct theme;
+
+struct dialog_save {
+	const struct theme *theme;
+	struct save saves[DIALOG_SAVE_MAX];
+	size_t selected;
+};
+
+void
+dialog_save_init(struct dialog_save *);
+
+bool
+dialog_save_handle(struct dialog_save *, const union event *);
+
+void
+dialog_save_update(struct dialog_save *, unsigned int);
+
+void
+dialog_save_draw(const struct dialog_save *);
+
+void
+dialog_save_finish(struct dialog_save *);
+
+#endif /* !MOLKO_ADVENTURE_SAVE_H */