diff libmlk-adventure/adventure/state/continue.h @ 281:87b8c7510717

rpg: implement load/save for characters
author David Demelier <markand@malikania.fr>
date Sun, 20 Dec 2020 10:55:53 +0100
parents
children a15f77eda9a4
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/state/continue.h	Sun Dec 20 10:55:53 2020 +0100
@@ -0,0 +1,27 @@
+/*
+ * continue.h -- select save to continue the game
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_CONTINUE_H
+#define MOLKO_ADVENTURE_CONTINUE_H
+
+struct state;
+
+struct state *
+continue_state_new(void);
+
+#endif /* !MOLKO_ADVENTURE_CONTINUE_H */